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What is Web 2.0

Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services
New software tools that facilitate the creation and publication of contents (e.g. videos, pictures) as well as the possibility for users to share such contents in an easy way.
Published in Chapter:
Social Networks as a Tool to Improve the Life Quality of Chronic Patients and Their Relatives
Miguel Guinalíu (University of Zaragoza, Spain), Javier Marta (Hospital Universitario Miguel Servet, Spain), and José María Subero (Aragón Government, Spain)
DOI: 10.4018/978-1-4666-3986-7.ch009
Abstract
The evolution of society has modified the medical needs of the population from social and economic criteria. Social networks can partially help these new medical demands contributing to improve the life quality of chronic patients and their relatives through the modification of the ways of communication and interaction. In order to analyze the real value of social networks in this chapter the authors study a real case. This analysis allows them to identify the benefits that social networks can provide to chronic patients, as well as the barriers that must be considered to implement them as health service tools.
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More Teaching in Less Time: Leveraging Time to Maximize Teaching Presence
Internet applications that go beyond static presentation of information; often allow users to create or edit multimedia, collaborate with other users or interact with content.
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Healthcare 2.0: The Use of Web 2.0 in Healthcare
The term Web 2.0 comprises applications, which are used in social interaction among groups, support human communication and collaboration and therefore foster design and maintenance of social networks as well as publication and disposition of information within social networks.
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Designing Educational Paths in Virtual Worlds for a Successful Hands-On Learning: Cultural Scenarios in NetConnect Project
technology that allows end-users to participate actively in the promotion ad diffusion of a digital contents globally. In particular, they offer virtual spaces and tools in order to share knowledge among users and create communities oriented to a specific topic. Meaningful examples are MySpace, YouTube and Facebook.
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E-Activism Development and Growth
Refers to a set of technology tools that emerged in the first decade of the 21 st century and are characterized by interactivity, pooling of collective intelligence, the Internet as platform and the promotion of user generated content. Web 2.0 is also referred to a Social Media.
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Social Software and Web 2.0: Their Sociological Foundations and Implications
Web 2.0 is a techno-social system of communication. Networked information technologies are used as medium that allows humans to interact. Examples are e-mail, chat, or discussion forums
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Applying TTS Technology to Foreign Language Teaching
Today’s new type of Web-based communities and services where collaboration, content sharing and content aggregation are implemented on a huge scale. This phrase was originally coined by O’Reilly Media.
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From Web to Web 2.0 and E-Learning 2.0
The term Web 2.0 was first coined by Tim O’Reilly in 2004 to refer to a second generation in the history of Web-based communities of users and a range of special services such as social networks, blogs, wikis, podcast that encourage collaboration and exchange of information between users.
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The Potential of Social Media as a Communication Tool in Rural Community Development
Web 2.0 allows users to contribute content to the web. The essential difference between Web 1.0 and Web 2.0 is that content creators were few in Web 1.0. In contrast, any participant can be a content creator in Web 2.0. This has given rise to ‘Social media’.
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How the Crowdsourcing Enhance the Co-Creation Into the Virtual Communities
Allows, through a set of simple tools, better interactivity between users / user. It is for them to exchange information and interact in a simple way to create and share content on the web. The user becomes more active on the web and contributes to the enrichment of social networks by providing useful information for brands/firms.
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Teacher Technology Leadership
Web applications that allow the user to participate. This is most often referred to as user-generated content on Websites.
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Digital Literacies in Teaching and Learning of Teachers
A term popularized by Tim O'Reilly to refer to new types of media companies using social networks, user-generated content or moderate content by the user, regarded as creators of new values, through the support of participatory culture and exploration of the collective intelligence of its consumers.The term Web 2.0 refers to a second generation of tools and services available on the internet, which enabled the expansion of the forms of direct participation of networked actors, including the creation and sharing of information and online content. The main tools of Web 2.0 today are: messaging services (e-mail), blogs, forums, wikis (Wikipedia), social networks (Facebook, Orkut and others), search engines (Google, Yahoo!) and systems connection, production, publishing and interaction with photos, sounds, music, videos (podcast, videocast, Flickr, YouTube, Skype, Windows Live Messenger, Google Voice, etc.). Virtual Communities: A term coined by Howard Rheingold in 1993 to designate the group of people networked and personal relationships and / or professionals that involve, noting that common goals and practices are the glue that unifies its members.
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An Overview and Differentiation of the Evolutionary Steps of the Web X.Y Movement: The Web Before and Beyond 2.0
Web 2.0 services are user-oriented, content-sharing (upload, edit, and download), social networking (personal data), or static mashup services based on technologies supporting dynamic micropages that harness collective intelligence. They may support an open API with closed data and closed ID in order to use the Web as a distributed file system (user-generated content) or collaboration system (net-working effects). Typical examples are YouTube, Flickr, Digg, Del.icio.us, LinkedIn, or MySpace, as well as basic supportive tools, such as Wikis or blogs.
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Digitized Public Administration: Using Gamification to Introduce Innovation
Standard of internet functionalities. Offers channels of communication and information and allows users to interact and participate in a higher degree than allowed by the former Web 1.0-standard with its focus on the reception of information.
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Gender Impact on Adult Education
Interactive Web; enables people to collaborate and share online.
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An Overview of Web 2.0 and Its Technologies and Their Impact in the Modern Era
It was the Web that gained new tools that made it more dynamic, starting phase 2.0, being marked by the 2000s with the sharing of information, where users invaded it with the production of video, text and photo content, considering the era of blogs, YouTube channels, and photo sharing networks, which has increased virtual interaction between people. It is a more intuitive and interactive Web platform, with the emergence and culmination of social networks, and video sharing sites, making it not only an entertainment platform, but also a business platform, as several companies have already started to operate virtually.
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Web 2.0 From Evolution to Revolutionary Impact in Library and Information Centers
Web services that allow users to find, add, and manipulate the content available online.
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On the Effectiveness of Social Tagging for Resource Discovery
Web applications that enable the sharing or creation of resources by a group of users. Some of these applications include Weblogs, wikis, and social bookmarking sites.
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The Evolutional Genesis of Blogs and the Integration of Communication Networks
Second-generation Internet services, with the basic principle of using databases and the involvement of users as structuring guidelines for development.
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Emerging Trends of E-Business
A perceived second generation of web development and design, that aims to facilitate communication, secure information sharing, interoperability, and collaboration on the World Wide Web.
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Pedagogical Mashup: Gen Y, Social Media, and Learning in the Digital Age
Web 2.0 generally refers to a second generation of services available on the Web that lets people collaborate, and share information online.
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Websites, Social Networks, and Corporate Translation: An Overview of Southern Spanish Companies in the Dentistry Sector
It is the term used to make reference to the second stage of the Internet development. Web 2.0 is characterized by user-generated content, ease of use and the development of social media.
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Relevance of Web 2.0 for Library Services in Digital Era
Referred to in this study as a collective set of Internet-based tools which includes wikis, blogs, web-based applications, social networking sites.
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Human-Computer Interaction in Consumer Behaviour
Based on the concept of collaborative and cooperative work. Web 2.0 applications enable the communications in a flat way rather than through a centralized approach. So, these new technologies facilitate the user participation, interactivity and social networking increasing the communication between people and groups.
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Visibility of the Airport Sector: Web 2.0 and Social Communication Networks
Is a concept that refers to the social phenomenon arising from the development of diverse Internet applications. The term draws a distinction between the early days of the Web (where the user was basically a passive subject who received information or who published it, but without many possibilities existing to generate interaction) and the revolution that led to the rise of blogs, social networks and other tools. Web 2.0, therefore, consists of content-publishing platforms, the social networking services known as wikis, and photo, audio or video hosting sites. The essence of these tools is the ability they provide for users to interact or to provide additional content.
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Improving Health and Efficiency With Strategic Social Media Use in Health Organizations: A Critical Review of the Status Quo
Web technologies that facilitate the easy interaction between users and companies via two way communication, interactivity and sharing.
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The Metaverse and the Dawn of a New Learning Civilization: Opportunity or Threat?
This refers to the current state of the internet which is dominated by user-generated content, interconnectedness and sharing.
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What the 3Vs Acronym Didn't Put Into Perspective?
This term designates the set of techniques, functions, and uses of the world wide web that has followed the original format of the web. It concerns, in particular, interfaces that allow users with little technical training to appropriate new web functions. Internet users can contribute to information exchanges and interact (share, exchange, etc.) in a simple manner.
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Applying Web 2.0 Technologies to Traditional Teaching
The interactive, interconnected, open source data world available to anyone via the high bandwidths which allow rich media transmissions; it is using the Internet to collaborate and share among users, rather than as a network.
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Innovative Learning and Education Practices in European Universities: A Pathway to Modern Pedagogy
A concept that refers to the second generation of internet technologies. It is associated with content creation and an increase in social media activities.
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Application of Collaborative Technologies: Enterprise 2.0 in Virtual Enterprise Context
Refers to the new generation of web-based services and communities characterized by participation, collaboration and sharing of information before users.
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Podcasting and Language Learning
Web 2.0 refers to the second generation of websites that let users collaborate and share data online interactively.
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Performance and Agility in Orchestrating Learning Online
Defined as “…the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an “architecture of participation,” and going beyond the page metaphor of Web 1.0 to deliver rich user experiences.” (O’Reilly, 2005)
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A Literature Review of Social Media for Marketing: Social Media Use in B2C and B2B Contexts
The second stage in the WWW, which offers people two-way communication such as showing their opinions or feelings.
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Facilitating Active Learning among Adult Learners
Internet-based platform, which facilitates peer to peer collaboration among users.
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The Evolving Value of eTourism for Suppliers and Visitors
Set of tools of mass collaboration enabling and empowering Internet users to actively and simultaneously interact with their peers for producing, consuming and diffusing Internet-based information and applications. Web 2.0 fosters both UGC and social media.
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Towards E-Government Information Platforms for Enterprise 2.0
Set of technologies that make the Web more interactive and its information machine readable: wikis, social software, etc.
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Lifelong Learning in the 21st Century
Development of the World Wide Web to include more Web-based programs, otherwise known as hosted services, collaborative and easier content creation technologies (Simonson et al., 2008). Examples of Web 2.0 technologies include Google ® applications which are run over the Internet rather than needing to be downloaded; social networking sites, such as Linked-In and MySpace; and content creation technologies such as blogs, wikis and podcasts. Controversy regarding the term exists as the original vision and capabilities of the Web included some of these abilities in fundamental ways although they were not widely adopted at the time.
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New Literacies in New Times: A Multimodal Approach to Literacy Learning
A term invented by Tim O’Reilly in 2005 and later refined to refer to the read-write web or web-based services that utilize the Internet as platform.
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Higher Education and Web 2.0: Barriers and Best Practices From the Standpoint of Practitioners
The second version of the web, also denominated Social Web or Read Write Web. It describes the web as a platform and it is supported by several core principals, such as, user-generated content, collective intelligence, user participation, ease of use, and openness.
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Social Media Strategies for Small and Medium Scale Enterprise in the Klang Valley Region of Malaysia
Anderson (2007) AU77: The in-text citation "Anderson (2007)" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. describes Web 2.0 or social media as a group of technologies that have become deeply connected contributing to a more socially linked web where everybody is capable off adding and editing content.
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On Using Wiki as a Tool for Collaborative Online Blended Learning
A term used to describe the participative and social elements of the World Wide Web
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Social Media Analytics for Maintaining Financial Stability
As opposed to the traditional world wide web (retroactively called Web 1.0), Web 2.0 has a lot of inputs generated by users. These are in the form of forums, microblogging, social networking and wikis (a server program that allows users to collaborate in forming the content of a website [e.g., Wikipedia]). An information architecture consultant Darcy DiNucci coined the term Web 2.0 in 1999, but it was popularized by Tim O’Reilly, founder of O’Reilly Media.
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Understanding the Potentials of Social Media in Collaborative Learning
The platform technology that allows making connections through users and user communities to enable users to publish and share user generated.
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Successful Implementation of Web 2.0 in Non-Profit Organisations: A Case Study
It is also known as the Read Write Web or Social Web and it is used to describe the second generation of web platforms that empower the everyday user, not just the experts, to create, publish and share content online. It includes, for example, social networks, blogs, wikis, and forums.
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Managing the Presence and Digital Identity of the Researchers in a Distance Learning Community: Some Impacts
A term created by O’Reilly in 2004 that represents the evolution and interaction of individuals with the internet these days.
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Social Software Use in Public Libraries
Using the World Wide Web as a service-oriented platform to connect devices, protocols, standards, and applications. The Web 2.0 philosophies include: rethinking how software is developed and distributed, and enabling more human connections through conversations, collaboration, participation, and exchange of ideas and technologies.
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Applying Web 2.0 Tools in Hybrid Learning Designs
A term used to describe an apparent second generation or improved form of the World Wide Web that emphasizes collaboration and sharing of knowledge and content among users. Characteristic of Web 2.0 are the socially-based tools and systems referred to collectively as social software. See also social software.
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Global Leadership Training and Technology
the second generation of the internet particicularly known for its enhanced social networking features.
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Online Political Activism among Young People in Sub-Saharan Africa
An interactive format that offers users diverse options for appropriation and use and, allows for user generated content, unlike the previous web 1.0 that was based on a top-down and static web site use.
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A Security Framework for E-Marketplace Participation
A number of recent Internet technologies used to improve the interactivity of Web browsers and the user-friendliness of current Web information systems.
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A Qualitative Research Approach for the Investigation and Evaluation of Adult Users’ Participation Factors through Collaborative E-Learning Activities in the Virtual World of “Second Life”
Typical applications of Web 2.0 are the 2D (two-dimensional) social media networking of the “blogosphere,” such as wikis and virtual worlds. Many commands of interactions are characterize the operation of this type of Web are already known from various social networking sites, like Facebook or YouTube.
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Online Learning Environments
Web 2.0 generally refers to the second generation of services available on the World Wide Web. In contrast to the first generation, its main features are collaboration and interaction. The term may include blogs and wikis but it is also incorporating whatever is newly popular on the Web (such as tags and podcasts), and its meaning is still changing.
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Libraries and Digital Media
Websites that are built on collaborative sharing and building principles.
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Online Learning and the Use of Audio Recordings for Career Exploration, Job Search, and Networking
Second generation of the World Wide Web that offers users enhanced interactivity.
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Mobile Culture for Tourism Communication
The so-called second age of the internet, that had a notable development after 2001, and where users became apparently more active than in the precedent decade. That is, besides reading information, they write content, e.g. posts and comments in blogs or messages to other users in social networks (Facebook, etc.). That’s why Web 2.0 is also named ‘ reading/writing internet ’.
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The Use of LearningApps Tool in Foreign Language Teaching
The concept of Web 2.0 includes a set of new applications and services that allow creating a participatory environment and structure. Web 2.0 contains tools that enable to implement many applications.
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Online Distribution Channels for Global Luxury Brands: A Comparative between USA and China
Also called the social Web, it is a set of applications and tools that allow users to navigate and interact dynamically with information, share content, socialize opinions, bring in the construction of collective learning etc.
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An Overview of Online Trust Derivatives for E-Commerce Adoption
Web 2.0 is a network platform, enabling the utilization of distributed services such as social networking and communication tools. It is also referred as the architecture of participation.
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Firm's Competitive Growth in the Social Media Age
A second generation in the development of the world wide web; imagined as a combination of concepts, trends, and technologies that focus on user collaboration, sharing of user-generated content, and social networking. It is including blogs, wikis, video sharing services, and social media websites such as Facebook, Twitter, LinkedIn, MySpace, and Google+. The term Web 2.0 was introduced by the O'Reilly Media Web 2.0 conference in 2004.
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Web 2.0, Social Media, and Mobile Technologies for Connected Government
It refers to a second generation of World Wide Web that is focused on the ability of people to collaborate and share information online. It refers to the transition from static web pages to a more dynamic Web. Here, Web 2.0 websites are much more dynamic for real time two-way interaction between the governments, general public, and communities of people.
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Collaboration Intricacies of Web 2.0 for Training Human Resource Managers
The conception of the Web as a large, ever changing repository of user contributed and edited content. This version of the Web is “living,” in that it continually changes in response to user input, such as wikis, blogs, and social networking.
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The Emergence of Cloud Portfolio in Higher Education
Web 2.0 describes World Wide Web sites that emphasize user-generated content, usability, and interoperability. The term was popularized by Tim O'Reilly and Dale Dougherty at the O'Reilly MediaWeb 2.0 Conference in late 2004.
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Social Media and Social Entrepreneurship
Web 2.0 consider as a platform to produce and established software and content in a collaborative manner instead of the individual company.
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Using the Social Web for Collaboration in Software Engineering Education
A set of economic, social, and technological trends that collectively form the basis for the future Web as a medium characterized by user participation, openness, and network effects.
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How Employees Can Leverage Web 2.0 in New Ways to Reflect on Employment and Employers
Web 2.0 represents a paradigm shift in how the majority of users interact with the Internet. Typically, this involves a shift from most Internet users being passive recipients of information to being active contributors to web content. Web 2.0 is closely associated with the rise of social media, such as blogs, wikis, social networking, file-sharing, etc.
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Teens and Information and Communication Technologies
The so-called second generation of the Web. A suite of Web-based services where users control the content by contributing, collaborating, and sharing. Sometimes called the social Web , Web 2.0 architecture is dependant on the participation of its users.
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Social Customer Relationship Management
The second stage development of the World Wide Web, characterized esp. by the change from static web pages to dynamic or user-generated content and the growth of social networking.
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Managing Government Agency Collaboration through Social Networks
A suite of social collaboration IT tools that enable users to generate and control content. Common examples of Web 2.0 tools include blogs, wikis, bookmarking/tagging and social networking sites.
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Social Business Process Modeling
Constantinides and Fountain define Web 2.0 as “a collection of open-source, interactive, and user-controlled online applications expanding the experiences, knowledge, and market power of the users as participants in business and social processes. Web 2.0 applications support the creation of informal users' networks facilitating the ow of ideas and knowledge by allowing the efficient generation, dissemination, sharing and editing/refining of informational content” ( Constantinides & Fountain, 2008 ).
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Web 2.0 Technologies as Cognitive Tools of the New Media Age
A term coined to cover the new generation of Web technologies that allow users to create and share information on the Web.
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When Our Changing Society Meets the Social Media Era
The transition from static Web pages to a more dynamic and organized Web with an emphasis on user collaboration, open sharing of information online, and social networking.
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Digital Media: Opportunities for Voice and Empowerment in Adult Learning
This term describes the development of the Web to include more Internet-based programs. Previously such technology applications were termed “hosted services” and with greater proliferation have launched more collaborative and easier content creation (King, 2009; Simonson et al., 2008). Examples of Web 2.0 technologies include the collection of Google® applications, like Gmail, Google Docs and Google Voice which work over the Internet rather than needing to be installed on a stand alone computer; social media and networking sites (described above); and content creation technologies such as blogs, wikis, and podcasts. There is controversy regarding the term because the original purpose of the Web included many of these same abilities in more basic forms, although they were not widely adopted at the time. In part, Web 2.0 has also become synonymous with simple, content creating, web-based applications.
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Individual E-Portfolios: Can a Classic Tool for Teachers and Students be Merged with Web 2.0 Tools for Reflective Learning?
It is a coined term by O’relly to describe the change from static Hyper Text Makeup Language (HTML) to a dynamic and open web site that can share information with easy. Web 2.0 is commonly used as a marketing term rather than a technical term. Blogs, wikis, and social networking web sites are considered as the applications of Web 2.0
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Framing Political, Personal Expression on the Web
A movement in Internet development and design, focusing on interaction and complementarity. Jesse James Garrett is a well-known advocate/critic of Web 2.0 approaches. Web sites that deploy Web 2.0 concepts usually build interactions with the “look and feel” of a computer application, using XML and Javascript (AJAX) to allow for greater responsiveness.
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Diffusion and Oscillation of Telecommunications Services: The Case of Web 2.0 Platforms
Is the next evolutionary step of the internet. In the past the internet used to be recognized as a technology to publish and distribute data, information and media content. This view was based on split-up roles: Private and commercial publishers of web contents with an active role on the one hand, and passive consumers on the other hand. This golden rule changed in 2005, when Web 2.0 concepts as a new category of websites were established. The traditional differentiation between active content providers and passive consumers diluted. On Web 2.0 platforms users are able to generate and affect contents. User generated content became the slogan of Web 2.0. The active role of users built the basis for innovative business ideas, which were unthinkable before. Many Web 2.0 business models like online communities or video platforms are centered around community structures.
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Virtual Communities of Inquiry
The Web 2.0 goes beyond to the limited computer-generated platform, where users can perform on collaborative Web-based applications. Typical applications of Web 2.0 are social networking media, such as wikis and weblogs or other applications which are already well-known like Facebook, Twitter or YouTube.
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Web 2.0 Effort Estimation
Set of new technologies, implemented using as basis the standards from Web 1.0, that allow the use of the Web as originally envisaged by Tim Berners-Lee, making it a social Web. This represented a paradigm shift where the authoring of content moved from being controlled by just a few (and read by many), to the collaborative authoring where all participate (Anderson, 2007). The applications and services that provide functionality that “aims to facilitate creativity, information sharing, and, most notably, collaboration among users” fall under the banner of Web 2.04
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Learning in a “Classi 2.0” Classroom: First Results from an Empirical Research in the Italian Context
Web 2.0 is a system of platforms, tools and communication environments that work as a two-way medium, where people are both readers and writers.
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Blended Learning
Development of the World Wide Web to include more Web-based programs, otherwise known as hosted services, collaborative and easier content creation technologies (O’Reilly, 2005). Examples of Web 2.0 technologies include Goggle ® applications which are run over the Internet rather than needing to be downloaded
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Critical Thinking and Digital Technologies: An Outcome Evaluation
This is second generation web including more interactive and cooperative environments such as blogs, wiki, social networks and podcast.
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Terminological Obfuscation in Online Research
This term was reportedly coined at an O’Reilly conference in 2004 to contrast the eras prior to and after the dot com economic collapse of many Internet-related companies. The term was coined to emphasize the increased focus on new Internet-based technological and social configurations—such as social networking sites and wikis—that rely on collaboration, sociality, and sharing. Scholars who use this term unreflectively may risk de-emphasizing or ignoring the collaboration, sociality, and sharing that formed an abundant part of Internet activity prior to the dot com collapse and appearance of specific social technologies.
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Social Media and User-Generated Content as a Teaching Innovation Tool in Universities
Websites that facilitate information sharing, interoperability, user-centered design, and collaboration.
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Reliability Issues of the Multicast-Based Mediacommunication
A perceived second generation of Web-based communities and hosted services, such as social-networking sites and wikis, which aim to facilitate collaboration and sharing between users.
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Social Commerce Design
A website that allows users to interact and collaborate with each other in a social media dialogue as creators of user-generated content.
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Social Media Marketing Applications and Fashion Brands: A South Asian Perspective
Web 2.0 defines the current state of the internet, which contains more user-generated content and end-user usability than its previous form.
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Learner-Centered Technology Integration
The read/write web that facilitates user participation, knowledge sharing, social networking, and collaboration.
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Wiki Semantics via Wiki Templating
a term used to indicate the recent (economic, technical and social) trends in the World Wide Web, stressing on information sharing, collaboration, personalization and social connectivity
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Best Practice to Support Online Student Engagement
A concept which allows individuals to collaborate with one another and contribute to the authorship of content, customize web sites for their use, and instantaneously publish their thoughts (Alexander, 2006 AU33: The in-text citation "Alexander, 2006" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ; Heafner & Friedman, 2008 AU34: The in-text citation "Heafner & Friedman, 2008" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ; as cited in Hew & Cheunge, 2013 AU35: The in-text citation "Hew & Cheunge, 2013" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
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Assessing the Total Cost of Ownership of Virtual Communities: The Case of the Berlin Stock Exchange
Umbrella term referring to an array of interactive and collaborative elements of the internet, in particular the WWW. The term “Web 2.0” does not address specific technologies or innovations but rather changing patterns of web usage and changing perceptions of web tools
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The Hybrid Course: Facilitating Learning through Social Interaction Technologies
An improvement in the application of the web infrastructure to support communities on the web and deliver services such as wikis, blogs, folksonomies, and other social interaction technologies.
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Wikipedia: Educational and Learning Laboratory
The expression, first introduced by Tim O’Reilly in 2004, refers to a second generation of webtools in the history of the Internet characterized by the development of social networks, blogs, wikis, podcasts that encourage cooperation, collaboration, exchange of information and the creation of highly interactive Web-based communities.
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Fostering Online Communities of Practice in Career and Technical Education
Interactive Internet technology and applications including blogs, wikis, RSS and social bookmarking.
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Developing an Understanding of Cyberbullying: The Emotional Impact and Struggle to Define
Sites located on the World Wide Web that allow user-generated content that is interactive and operational.
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Computer Mediated Collaboration
Called the Social Internet because Web 2.0 applications allows users to interact with content on Web sites, producing, in the process, new content; value is added by the users.
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Promoting Mediated Collaborative Inquiry in Primary and Secondary Science Settings: Sociotechnical Prescriptions for and Challenges to Curricular Reform
A term accredited to Tim O’Reilly that depicts the decentralized structure of organization built on information and communication technologies; wikis, blogs, and file sharing networks are a few examples of the technology that contributes to this new organizational form.
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A Historical Perspective of Web Engineering
This is a name referring to a set of new features of the latest Web applications. Commonly perceived features include massive user participation and collaboration, rich Web interface, service oriented architecture, dynamic content provision, and integration, etc.
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Using Computer Mediated Communication as a Tool to Facilitate Intercultural Collaboration of Global Virtual Teams
Web 2.0 is an abstract concept which tries to grasp a recently evolving new kind of Web culture of communication, interaction, and participation. It comes along with a minor technical evolution leading to an easier Web access
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Virtual Collaboration and Community
Second generation web-based applications including community portals, professional and social networking websites, meeting set-up facilities, blogs, wikis, project management tools, chat/videoconferencing, media sharing, and other participatory tools (e.g., online discussion forums).
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Development of IT and Virtual Communities
Evolution of the World Wide Web that aims at enabling user participation on the Web and at recruiting a large number of users as authors of new content.
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Educator Perceptions of Digital Devices: Multitasking and Distractions in the Classroom
Next generation of internet technologies that allow for social collaboration.
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Individual Differences, Learning Opportunities and Learning Outcomes, Digital Equity: Bridging the Gap – Creating Learning Opportunities for All Students
Rather than using the Internet to simply browse and find information, it shifts the control over to the user to decide how they may want to create or interact with other using the Internet.
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EFL Learners' Usability Evaluation of an Educational Website: Does Gender Make a Difference?
The new generation of the web which allows for two-way interaction and user-generated content.
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Practice From Implementing Web 2.0 Tools in Higher Education
Also known as Social Web or Collaborative Web consists in a set of revolutionary, user-centred principles of interaction, collaboration, user content and openness; and the entirety of technologies and tools that derive from and support them.
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A Social Web Perspective of Software Engineering Education
A set of economic, social, and technological trends that collectively form the basis for the future Web as a medium characterized by user participation, openness, and network effects.
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An Unexpected Journey: Designing a Social Media Marketing Framework for Small and Medium Enterprises (SMEs)
Web 2.0 defines the current state of the internet, which contains more user-generated content and end-user usability than its previous form.
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Exploring the Role of Social Software in Higher Education
A term coined by Tim O’Reilly to refer to the shift from static web pages to more interactive web applications controlled by the user.
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Web 2.0 Technologies and Science Education
A read-write Web allows information to be edited and/or new material to be put up by readers, themselves, and this facilitates interaction among the original producer and the readers.
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Online Social Networks: Recommendation Diffusion and Co-Consumption Influence
A term coined by media consultant Tim O’Reilly to describe trends in the Internet. An important aspect of Web 2.0 is interactivity, in other words, technology which allows Website visitors to modify the content of the Websites by posting messages and articles, publishing photos and so on. Before there was Web 1.0 where Website visitors could only read content published by the authors.
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Integrating Web 2.0 Technologies within the Enterprise
Web 2.0 is a term used to decribe the next generation of Web applications where information flows both from the producer as well as from the consumer. Additionally, Web 2.0 embraces more of a thin client architecture which allows for the assembly of various components. Together, end user conent and thin client applications make the Web 2.0 environment.
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The Utilization of Web 2.0 for Knowledge Sharing: The Case of Tertiary Education in Brunei Darussalam
The second stage development of the World Wide Web, characterized by the change from static web pages to dynamic or user-generated content and the growth of social networking.
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Impacts of Social Media on Today's Businesses
Applications support collaboration, social networking, social media, RSS, mashups, and information sharing tools.
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Engaging the Adult Learner Through Graduate Learning Communities
An electronic platform that connects Wide World Web open source mediums and allows users to communicate and build online communities.
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Common Denominators to Learner-Centered Success: Undergraduate STEM, Graduate Teacher Education, and an Educational Technology Doctoral Program
The second generation of World Wide Web applications that facilitate communication, collaboration and application sharing in real time.
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Exploring the Benefits of Web 2.0 for Healthcare in Improving Doctor-Patient Relationship
A collection of Web-enabled services that enables flexible distribution of user-created content. Popular examples include blogs and photograph sharing websites.
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A Critical Cultural Reading of
Web 2.0 is a term describing changing trends in the use of World Wide Web technology and Web design that aims to enhance creativity, secure information sharing, collaboration and functionality of the Web. Web 2.0 concepts have led to the development and evolution of Web-based communities and its hosted services, such as social-networking sites, video sharing sites, wikis, blogs, and folksonomies. The term became notable after the first O’Reilly Media Web 2.0 conference in 2004. Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways software developers and end-users utilize the Web”. (source: Wikipedia)
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Automatic Moderation of User-Generated Content
Websites that emphasize user-generated content, ease of use, participatory culture and interoperability for end users.
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Tourism for Development in the Republic of Moldova: Empowering Individuals and Extending the Reach of Globalization
Web 2.0 is a business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform ( O’Reilly, 2005 ).
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Caring in the Zone: Fostering Relationships in Virtual Learning Communities
Term indicating a group of web-based tools designed to facilitate communication and collaboration.
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A Study on Information and Communication Technology Skills of LIS Professionals in Management Institutions of Tamil Nadu
Web 2.0 is the term given to describe a second generation of the World Wide Web that is focused on the ability for people to collaborate and share information online.
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Web 1.0, Web 2.0, and Web 3.0: The Development of E-Business
Web 2.0 describes membership-orientated information-, communication-, and transaction processes within the Net Economy. Due to these processes, the network via profile-orientated databases represents the starting point for related e-networking processes predominantly carried out by means of E-Community platforms.
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Concerns and Challenges of Cloud Platforms for Bioinformatics
A recent new vision of the Web that enhances collaboration and interaction of users with each other. Unlike traditional Web sites where users had a passive role in viewing information, Web 2.0 environments (such as social networks sites, blogs, wikis etc.) are grounded on user-generated content and foster people to social media dialogue.
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Integration of Multiple Web 2.0 Tools and Student Task Completion in Two Educational Technology Classes
Internet based technology – such as social networking sites, wikis, communication tools, and folksonomies – that emphasize online interactive collaboration and sharing among users ( O’Reilly, 2005 ).
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How the Crowdsourcing Enhance the Co-Creation Into the Virtual Communities
Allows, through a set of simple tools, better interactivity between users / user. It is for them to exchange information and interact in a simple way to create and share content on the web. The user becomes more active on the web and contributes to the enrichment of social networks by providing useful information for brands/firms.
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Moments and Modes for Triggering Civic Participation at the Urban Level
The term “Web 2.0” was coined by O’Reilly Media at a conference in 2004 (O’Reilly, 2005) and it has become the label to refer to the next generation Web. The main characteristic of Web 2.0 is the central role that individuals play in creating social interactions, collaborating and sharing information online.
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The Virtual Public Sphere
Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an architecture of participation, and going beyond the page metaphor of Web 1.0 to deliver rich user experience.
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Context-Aware Cloud Computing for Personal Learning Environment
Web 2.0 describes World Wide Web sites that use technology beyond the static pages of earlier Web sites. Examples of Web 2.0 include social networking sites, blogs, wikis, folksonomies, video sharing sites, hosted services, Web applications, and mashups.
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Technology Aspects of Information Literacy in the Workplace
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Learning and Performance Innovation
A term commonly associated with user-centered web applications that promote information sharing, interaction and collaboration online
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Lessons Learned from Semiotics: Social and Cultural Landmarks for Transformative Elearning
A trend in Internet technology, a second generation of web-based services, such as podcasts, wikis, blogs, voice over the Internet (VOIP), web conferences, and other new technologies, and refers to the ways that users and developers have changed the original web offerings.
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Student-Centered Teaching with Constructionist Technology Tools: Preparing 21st Century Teachers
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Tending and Trekking towards Composite Oriented Architecture (COA)
represents the next-version of the current web. Due to the unprecedented articulation and adoption of social computing and networking technologies, Web 2.0 is alternatively referred to as the social web that enables intimate user-participation and cyber-collaboration, real-time experience of web applications, knowledge sharing for enhanced productivity, and synchronized and smart presentation of facts on the web interface through seamless aggregation of right and rightful information from distributed sources over the Internet.
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Capturing Online Collaboration in the Design Elements Model for Web 2.0 and Beyond
the next generation of webs applications on the Internet where collaboration and content-generated are commonly found.
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Information Literacy in the 21st Century
As Web 2.0 is still an emerging set of technologies and standards, it is premature to give a definitive definition. The phrase was coined by Tim O’Reilly in 2004 (e.g., see http://oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html) and refers to interactive and communicative Internet-based services where online collaboration is emphasized.
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Emphasizing Diversity through 3D Multi-User Virtual Worlds
This is the read/write, participatory Web. Facilitates interactive information sharing and collaboration. Includes Web-based communities, social networking Web sites, Wikis, blogs and MUVEs. In contrast to non-interactive Web sites where users are limited to passive information viewing, Web 2.0 encourages active participation and engagement.
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The Portuguese School of Macao, China: A Traditional/Web 2.0 Assessment Facing Different Learning Styles
Is the term given to describe a second generation of the WWW that is focused on the ability for people to collaborate and share information online. It refers to the transition from static HTML Web pages to a more dynamic Web and based on Web applications to users. Other improved functionality of Web 2.0 includes open communication with an emphasis on Web-based communities of users and more open sharing of information.
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Engaging Youth in Health Promotion Using Multimedia Technologies: Reflecting on 10 Years of TeenNet Research Ethics and Practice
Can be used to describe the numerous interactive applications which have been developed to provide individuals with greater access and control in web based environments towards greater collaboration and information/resource sharing; these include social networking sites like Facebook, as well as information resources like wikipedia.
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Designing Games-Based Embedded Authentic Learning Experiences
A set of philosophies for social online software centering on the idea of a collective intelligence which evolves from hyper-linking, Web services, platform-independent software, re-usable and re-mixable content and, above all, user participation.
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Digital Technologies: Way Forward for Nigerian Languages Literacy
Internet technologies that enable the creation of user-generated, multimedia content, interaction, and collaboration.
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Technology-Enhanced Information Literacy in Adult Education
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Web 2.0: The Era of User Generated Content on Web Sites
The design of better systems that harness network effects the more people use them.
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Educating English Language Learners for Success in the 21st Century: Facilitating Their Acquisition of Multiliteracies
World Wide Web (www) sites that use technology to change the way web pages are created and operated to make them more accessible and collaborative than what previous Web technologies would allow. Examples of Web 2.0 include social networking sites, blogs, and wikis.
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Knowledge Management Policy
Refers to second generation of web development and web design.
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Social Media Marketing: Web X.0 of Opportunities
Introduced in 2004, during a conference brainstorming session between O’Reilly Media and MediaLive International, Web 2.0 refers to the second generation of web-based content. Rather than merely pointing to technological changes in the infrastructure of the Internet, the concept of Web 2.0 underlines the notion that end-users can do much more than consume readily available content: The user of Web 2.0 also plays a key role in the creation and the dissemination of content. Popular examples include: video-sharing and photo-sharing sites, such as YouTube and Flickr; social network sites, such as Orkut, MySpace and Facebook; and Weblogs (blogs).
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Social Networking Site: Opportunities and Security Challenges
Web 2.0 is based on the idea of the Web as a platform. Instead of thinking of the Web as a place where browsers viewed data through small windows on the readers’ screens, the Web was actually the platform that allowed people to do things.
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The Impact of Direct-to-Consumer Medication and Genetic Tests on Contemporary Lives
Is associated with web applications - social networking platforms, blogs, wikis or video sharing sites - that facilitate interactive information sharing, interoperability, user-focused infrastructure and networking tools on the World Wide Web.
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Computer Mediated Collaboration
Called the Social Internet because Web 2.0 applications allows users to interact with content on Web sites, producing, in the process, new content; value is added by the users.
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The Security, Privacy, and Ethical Implications of Social Networking Sites
Web pages from current Web applications, the information is dynamic and interactive.
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Mode Neutral: The Pedagogy that Bridges Web 2.0 and e-Learning 2.0
A 21st century term for the digital technologies that afford and promote interconnectivity and interactivity between the learner-content and learner-learner. Social networking sites, such as Facebook, My Space, Ning provide the mechanisms for collaborative dialogue and sharing of information.
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Pedagogical Practice for Learning with Social Software
A series of new generation or 2.0 release software applications available on the World Wide Web. Typically it includes applications that have a rapid, low cost approach to development, focused on mash-ups (created by combining different sources to create a composite application). Many applications are browser-based using a programming language called Ajax - intended to make the applications behave more like desk-top based software.
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Social Software for Customer Knowledge Management
Web 2.0 refers to the second generation of Internet-based applications and services that encourage people to produce content, share information and engage in social interactions
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Combining Semantic Web and Web 2.0 Technologies to Support Cultural Applications for Web 3.0
Web 2.0 is a term describing the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.
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Cloud Computing in Tourism
It is the second stage of development of the Internet, characterized especially by the change from static web pages to dynamic or user-generated content and the growth of social media.
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Citizens' Engagement Using Communication Technologies
A set of technologies that enable new forms of gathering, organizing and sharing information thus contributing to new forms of collective intelligence harnessing.
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Web 2.0 Concepts, Social Software and Business Models
Web 2.0 embodies a network of services and individuals in which content and knowledge, as well as social contacts, are created, edited and managed with low technical and social barriers fostering new kinds of social interaction, creativeness and economic activity.
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Cyber Identity: Our Alter-Ego?
Associated with web applications - social networking platforms, blogs, wikis or video sharing sites - that facilitate interactive information sharing, interoperability, user-focused infrastructure and networking tools on the World Wide Web. These developments contributed essentially to changing the way women are perceived by the societies traditionally as web 2.0, unlike real life, enabled them to interact in a social media dialogue as creators of content and hence controllers of information within the virtual communities.
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A Method of Analysing the Use of Social Networking Sites in Business
a second generation of web platforms, applications and services that are created based on dynamic content for enhancing communication and collaboration activities and emphasising social aspect.
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A Social Capital Perspective on Collaboration and Web 2.0
An Internet phenomenon where new competencies emerge in the form of more social and interactive uses of the web.
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Web 2.0 and the Actualization of the Ideals of Adult Education
Software tools and information infrastructure that allows individuals to interact across time and space on the internet.
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Sentiment Analysis in Crisis Situations for Better Connected Government: Case of Mexico Earthquake in 2017
Web 2.0refers to the second generation of the World Wide Web that focuses on the ability of people to collaborate and share information online. It refers to the transition from static web pages to a more dynamic web.
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The Use of Web 2.0 Technologies in the ESL Classroom
Interactive technologies such as podcasts, blogs, wikis, Twitter, and Facebook) in which users can collaborate and interact with each other.
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Transcreation in Digital Tourism Information: An Inclusive Language Approach
It is the term used to make reference to the second stage of the Internet development. Web 2.0 is characterized by user-generated content, ease of use and the development of social media.
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Social Media and Organizational Communication
A term that designates a whole range of interactive and collaborative aspects of the internet.
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The Use of Social Technology to Support Organisational Knowledge
a social web application that supports user-generated content and allows people to communicate, collaborate and share information resources on the Internet.
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The Potential of E-Participation in Urban Planning: A European Perspective
Recent developments of the World Wide Web within the Internet, which in particular allow users to provide and publish their own content (e.g. pictures or videos) and their comments (as text or via rating scales). Synonyms are “participatory web” or “user-generated content”.
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Towards Connected Government Services: A Cloud Software Engineering Framework
It refers to a second generation of World Wide Web that is focused on the ability of people to create, share, collaborate and communicate information with each online. It refers to the transition from static web pages to a more dynamic Web.
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WebCom: A Model for Understanding Web Site Communication
An ill-defined term referring to a new generation of Web sites and web design. Some of the mentioned key features are that users are co-developers of Web sites, they share materials, knowledge and collaborate (via Weblogs, wikis, etc.), a focus on rich user experiences, and open standards (see O’Reilly, 2005).
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Managing Customer Knowledge with Social Software
Refers to the second generation of Internet-based services that encourage people to share information and engage in social networking.
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Do-It-Yourself Media in U.S. Education: A Brief Overview of an Uneasy Relationship
Term coined by Make magazine editor Dougherty (circa 2001) as a way of marking the Internet’s growing capacity to let users create and upload content instead of simply downloading such information.
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Public Engagement and Policy Entrepreneurship on Social Media in the Time of Anti-Vaccination Movements
Proliferated by Tim O’Reilly, it describes new applications and technology on the web that harnesses collective intelligence such as Wikipedia, YouTube, Facebook, Twitter, and Torrent sites.
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Exploring the Relationship Between Social Media and Social Influence
Web 2.0 is a platform in which software and digital content are not only produced and published by individual companies and people but are also produced and developed by different participants in a continuous and collaborative manner.
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Development of Digital Communication Technologies and the New Media
Web 2.0 is the period of the internet which people participate with contents they created.
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Challenges for Teacher Education in the Learning Society: Case Studies of Promising Practice
Hayman’s (2007, p.1) defines Web 2.0 tools as “a cluster of web-based technologies services with a social collaboration and sharing component, where the community as a whole contributes, takes control, votes and ranks contents and contributions”.
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Social Influence and Computer Mediated Communication
A term often applied to a perceived ongoing transition of the World Wide Web from a collection of Web sites to a full-fledged computing platform serving web applications to end users. Ultimately Web 2.0 services are expected to replace desktop computing applications for many purposes.
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Technodata and the Need of a Responsible Industry 4.0
Period of the web characterized by the irruption of several participatory platforms like wikis, blogs, and social networks as well as the introduction of new dynamic technologies like Ajax, APIs, and Flash.
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Wired for Learning—Web 2.0 for Teaching and Learning: Trends, Challenges, and Opportunities for Education
A trend in World Wide Web technology, a second generation of web-based communities and hosted services such as social-networking sites, wikis, blogs, and other new technology approaches, which aim to facilitate creativity, collaboration, and sharing among users.
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