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What is Virtuality

Handbook of Research on Technoethics
The existence of presence in the online platform which may be defined by the lack of materiality.
Published in Chapter:
Privacy, Contingency, Identity, and the Group
Soraj Hongladarom (Chulalongkorn University, Thailand)
Copyright: © 2009 |Pages: 16
DOI: 10.4018/978-1-60566-022-6.ch032
Abstract
The chapter argues that there is a way to justify privacy without relying on the metaphysical assumption of an independently existing self or person, which is normally taken to underlie personal identity. The topic of privacy is an important one in technoethics because advances in science and technology today have resulted in threats to privacy. I propose furthermore that privacy is a contingent matter, and that this conception is more convenient in helping us understand the complex issues surrounding deliberating thoughtfully about privacy in many dimensions. It is the very contingency of privacy that makes it malleable enough to serve our purposes. Basically, the argument is that it is possible for there to be a society where individuals there do not have any privacy at all, but they are still autonomous moral agents. This argument has some close affinities with the Buddhist perspective, though in this chapter I do not intend to presuppose it. Then I discuss the issue of group privacy. This is a rather neglected issue in the literature, but group privacy has become more important now that contemporary genomics and bioinformatics have the power to manipulate large amount of population data, which could lead to discrimination. The proposed conception of privacy is more suitable for justifying group privacy than the one that presupposes the inherently existing individual.
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Augmented Reality Based E-Learning Applications
The state related to the virtual world environment, which can be ensured via digital approaches.
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Digital Media Consumption of Children in Cinema
Having no relation with reality, not existing in reality, only designed in mind.
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Going Virtual
A socially constructed reality, mediated by electronic media
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BM_VE Architecture Reference Model for Concurrent Engineering
Is introduced with the ojective of further improvement of the performance of an agile enterprise, i.e., virtuality should provide the system with the capacity of re-configurability during the udergoing operation (on-line reconfigurability) without the interruption of the operation, and in the way improving the “response” time.f
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Strategies for Virtual Organizations
The qualitative and quantitative characteristics that define the nature and extent to which an organization is virtual.
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The Practice and Promise of Virtual Project Management
The extent to which project members are dispersed geographically and on other dimensions and rely on information and communication technologies for carrying out team processes and achieving project goals.
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Virtual Teams
The extent to which a group is geographically distributed, is organizationally and culturally divers, has different time frames for work, communicates electronically and whose members are freelance or have fixed contracts with an organization.
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New Media and Cultural Identity in the Global Society
The cyberspace felt by interactants during the communication in the network; or the virtual experience and reality developed through the interaction in cyberspace produced by simulation and image technologies.
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Cyberbullying: A Literature Review on Cross-Cultural Research in the Last Quarter
They are things that do not exist as a concept but are accepted to exist with delusions formed in the mind through technological tools.
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Managing “Virtuality”: An Integrated Model for the Implementation and Management of Virtual Teams
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