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What is User-Centered Design

Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care
It is a design paradigm that aims to develop projects in a participatory manner where the user is a key component in its process.
Published in Chapter:
Pervasive Multiplatform Health Care Support
Álvaro Alvares de Carvalho César Sobrinho (Federal University of Alagoas, Brazil), Leandro Dias da Silva (Federal University of Alagoas, Brazil), Leonardo Melo de Medeiros (Federal Institute of Alagoas, Brazil & Federal University of Campina Grande, Brazil), and Ana Cláudia de Brito Câmara (Estadual University of Health Sciences of Alagoas, Brazil)
DOI: 10.4018/978-1-4666-3990-4.ch021
Abstract
In recent years, there has been a great advancement in technology for wireless communication. This facilitates the availability of devices using Bluetooth and Wi-Fi that allows other devices to exchange information and actions. Consequently, the paradigm of pervasive computing is increasingly present in several areas assisting to conduct various types of activities. Healthcare is one of the important sectors that benefits from this paradigm. The clinical monitoring associated with the control of Electronic Health Record from patients has the potential to offer better care for their health and improve their everyday life. This chapter presents a study about the use of the pervasive computing paradigm for health care through the development of a multiplatform tool for mobile devices.
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Pervasive Multiplatform Health Care Support
It is a design paradigm that aims to develop projects in a participatory manner where the user is a key component in its process.
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Does IT Bring Hope for Wellbeing?
Is the process of designing a tool, such as a Website’s or application’s user interface, from the perspective of how it will be understood and used by a human user.
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Development of the User Interface: Re-Coding Homes With User Participation
Design that evaluates user needs and preferences at all stages of the design process.
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Use of Experimental Ethno-Methods to Evaluate the User Experience with Mobile Interactive Multimedia Systems
UCD is a design philosophy and a process in which the needs, wants, and limitations of the end user of an interface are given extensive attention at each stage of the design process. User-centered design can be characterized as a multi-stage problem solving process that not only requires designers to analyze and foresee how users are likely to use an interface, but to test the validity of their assumptions with regards to user behavior in real world tests with actual users. Such testing is necessary as it is often very difficult for the designers of an interface to understand intuitively what a first-time user of their design experiences, and what each user’s learning curve may look like. The chief difference from other interface design philosophies is that user-centered design tries to optimize the user interface around how people can, want, or need to work, rather than forcing the users to change how they work to accommodate the system or function.
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User-Centered Design of Mobile Geo-Applications
Engineering process aiming at producing design solutions starting with a thorough use, user and business requirement analysis and ending with iterative usability evaluations.
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Distributed Construction through Participatory Design
Puts the user into the center of the software design process.
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User-Centered Virtual Reality Environments for Elementary School Children in Times of COVID-19
Approach oriented to the creation of products according to the specific needs of end-users.
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Multimodal Feedback in Human-Robot Interaction: An HCI-Informed Comparison of Feedback Modalities
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The Project Site: Survey Studies and Evaluation of Findings
Design that evaluates user needs and preferences at all stages of the design process.
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Re-Coding Homes as a Flexible Design Approach for Living Environments
Design that evaluates user needs and preferences at all stages of the design process.
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Information as Humanitarian Aid: Delivering Digital Services to Empower Disaster-Affected Communities
A type of design approach that centers around users’ problem and needs to define products or services.
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Educational Technology Based on Virtual and Augmented Reality for Students With Learning Disabilities: Specific Projects and Applications
Is defined by the Usability Professionals Association (UPA) as a design approach whose process is driven by information about the people who go to make use of the product.
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Evaluating Context-Aware Mobile Interfaces for Professionals
A design methodology in which end-users needs and requirements guide the design choices
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Conclusion: Re-Coding Homes Project
Design that evaluates user needs and preferences at all stages of the design process
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Usability-Oriented Quality Model Based on Ergonomic Criteria
User-centered design (UCD) is a highly structured, comprehensive product development methodology driven by: clearly specified, task-oriented business objectives, and recognition of user needs, limitations and preferences.
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Developing Prescriptive Taxonomies for Distance Learning Instructional Design
User-centered (a cognitive/perceptual term) and usage-centered (a behavioral/functional term) are postmodern design descriptors often arbitrarily or ambiguously defined and interchangeably used and misused. In the context of 21st century instructional product design theory and practice, user-centered design focuses on constructing a user experience and environment with physical and virtual affordances that are manipulable, controllable, customizable, and adaptable from the essential perspective of the conceptual model of the learner. This means both (a) the learner’s metamodel of their own learning processes and the learning activities and environment, and (b) the designer’s model of the learner and the corresponding educational activity and experience, with the former driving and superseding the latter in the design solution. Thus, the conceptual model of the learner becomes the superordinate principle guiding the design process and learning outcomes (i.e., the highest level of the prescriptive taxonomy). Usage-centered design focuses primarily on the functional goal-based behavior of learners and structuring activities, procedures, processes, and corresponding affordances to optimize the effectiveness of the learner to efficiently accomplish those intrinsic goals. In both of these approaches, however, the conventionally deterministic structure of the content and the underlying information architecture of the knowledge domain are secondary considerations, while the learner’s conceptual model and intrinsic goal-driven behavior provide the guiding blueprint for the instructional design solution.
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Usability Cost-Benefit Analysis for Information Technology Applications and Decision Making
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Designing a User-Centered Mobile Phone: The Quality Function Deployment Approach
It is a design process that places paramount importance on the requirements, desires, and actions of end-users from inception to completion.
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Re-Coding Homes: A Mass Customization Tool to Create Flexibility for Housing Units
Design that evaluates user needs and preferences at all stages of the design process.
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Genetic Algorithms: Stages of the Study in the Expert System
Design that evaluates user needs and preferences at all stages of the design process.
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Pulse!!: Designing Medical Learning in Virtual Reality
A concept of platform design virtual space by which users participate in the design process in a variety of ways to ensure four basic principles, (1) ease of determining what actions are possible at any moment, (2) clarity of the visible workings of the system
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Orientation, Functions, Navigation, and Experiences: User Interface Designs and Wireframes
The focus on end-user needs in the creation of a tool using various means (human factors research, participatory design, eye-tracking research, and others).
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Learning Analytics in the Monitoring of Learning Processes: 3D Educational Collaborative Virtual Environments
Iterative design process in which designers focus on the users and their needs in each phase of the design process.
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Knowledge-Based E-Learning in Virtual Enterprises
System design that takes the user as the main point of interest and evaluates actions from the user’s point of view.
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mHealth for Illness Self-Management for People With Schizophrenia: Opportunities and Implications in Gamification
Iterative design process in which developers and researchers focus on the users and their needs in each phase of the process.
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Speech-Centric Multimodal User Interface Design in Mobile Technology
A design philosophy and process in which great attention is given to the needs, expectations, and limitations of the end user of a human-computer interface at each stage of the design process. In the user-centered design process, designers not only analyze and foresee how users are likely to use an interface, but also test their assumptions with actual users under real usage scenario.
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Improving Immigrant Inclusion Through the Design of a Digital Language Learning Game
An iterative design process in which intended end users are involved in each phase through a variety of design and research methods.
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Evaluating Usability to Improve Efficiency in E-Learning Programs
Process that implies the involvement of the target user during the planning and developing cycle. It is composed of several activities and it is based on the interaction of various instruments for analyzing, observing, planning, and assessing.
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Affect-Sensitive Computer Systems
A type of user interface and interaction design in which the main focus is that the needs of the user are used as a way to inform design. This often involves a participatory or cooperative design approach in which designers and users work collaboratively.
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Designing e-Business Applications with Patterns for Computer-Mediated Interaction
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Affective Human-Computer Interaction
A type of user interface and interaction design in which the main focus is that the needs of the user are used as a way to inform design. This often involves a participatory or cooperative design approach in which designers and users work collaboratively.
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Challenges and Opportunities of Computer-Based Learning for Senior Citizens
It is a philosophy that places the person (as opposed to the “thing”) at the center of the design process.
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Usability Evaluation of E-Learning Systems
It is a design approach in which the emphasis is on the users’ requirements and not on the designers’ capabilities. User-centered design helps achieve a high level of usability.
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