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What is Computer Games

Handbook of Research on Instructional Systems and Technology
A game is a rule-based formal system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels attached to the outcome, and the consequences of the activity are optional and negotiable.
Published in Chapter:
Computer Games and Language Learning
Chee Siang Ang (City University, UK) and Panayiotis Zaphiris (City University, UK)
Copyright: © 2008 |Pages: 14
DOI: 10.4018/978-1-59904-865-9.ch032
Abstract
The chapter discusses and examines the educational potential of computer games in language learning. The commercial success of games has recently attracted the scholarly study from various fields. However little has been done in term of learning theories despite the increasing interest in educational games. Thus, in this chapter, theoretical issues and practical challenges in game-based language learning are raised to provide an overview on the potential of gaming technologies for such purposes. Some prominent learning theories in relation to computer aided language learning are detailed. This is followed by a discussion of what computer games are before some case studies of game-based language learning are presented. Some implications on the language uses of computer games are derived and discussed.
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An Empirical Study about the Use of the Internet and Computer Games among Croatian Children
The term “computer games” is usually identified with the term of video game, only while playing computer games children are using only by computer. Computer games are more widespread because they can be used for fun and for learning. Usually, they have been categorized as: Shooting games, Fighting games, Strategies, Role-playing game or RPG and Massively multiplayer online role-playing game (MMORPG).
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Game-Based Instruction in a College Classroom
A computer game or “PC” game is a form of interactive multimedia used for entertainment played on a personal computer. Computer games are usually distributed via standard storage devices such as CDs and DVDs and are usually read-only. Computer games most often require a license agreement.
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Computer Games as a New Arena for IST Research
Computer games or video games are an interactive digital medium consisting of several different genres of digital games. Games vary widely from the first video game Pong (introduced in 1974), which was essentially a low fidelity digital version of tennis. Since their introduction, computer games have multiplied rapidly and their fidelity has increased dramatically to the point at which some of the virtual environments modeled in games are startlingly realistic. Game genres include 1st person shooters, adventure games, racing games, role-playing games, puzzle games, strategy games, and simulation games, as well as countless hybrid combinations. There has been substantial research conducted on the negative effects of gaming such as addiction, carpal tunnel and as a contributing factor to ADD and ADHD. A majority of games lack any significant educational content.
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Game-Based Instruction in a College Classroom
A computer game or “PC” game is a form of interactive multimedia used for entertainment played on a personal computer. Computer games are usually distributed via standard storage devices such as CDs and DVDs and are usually read-only. Computer games most often require a license agreement.
Full Text Chapter Download: US $37.50 Add to Cart
An Edutainment Framework Implementation Case Study
Computer games are digital games that are developed for computer such as a personal computer. It also reflects on games that are played online by using a personal computer to interact with other game players on the Internet.
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Wag the Kennel: Games, Frames, and the Problem of Assessment
Complex, virtual worlds that teach players innovative ways of thinking and can constitute a viable alternative educational intervention.
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Computer Games for Algorithm Learning
Software systems that involve interaction with a user interface to generate visual feedback on a computer or a video device and utilize many elements, such as fun, play, winning/losing, and competition.
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