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What is User-Generated Content

Handbook of Research on Social Software and Developing Community Ontologies
A term that refers to Web-based content created by ordinary people or users, e.g. pictures posted on Flickr or encyclopedia entries written in Wikipedia. Such “Read-and-Write” applications are key characteristic of the Web 2.0 movement, which encourages the publishing of one’s own content and commenting on or augmenting other people’s. It differs from the “Read-Only” model of Web 1.0, in which Web sites were created and maintained by an elite few. See also personal publishing.
Published in Chapter:

Pedagogical Responses to Social Software in Universities

Catherine McLoughlin (Australian Catholic University, Australia) and Mark J.W. Lee (Charles Sturt University, Australia)
DOI: 10.4018/978-1-60566-208-4.ch023

Abstract

Learning management systems (LMS’s) that cater for geographically dispersed learners have been widely available for a number of years, but many higher education institutions are discovering that new models of teaching and learning are required to meet the needs of a generation of learners who seek greater autonomy, connectivity, and socio-experiential learning. The advent of Web 2.0, with its expanded potential for generativity and connectivity, propels pedagogical change and opens up the debate on how people conceptualize the dynamics of student learning. This chapter explores how such disruptive forces, fuelled by the affordances of social software tools, are challenging and redefining scholarship and pedagogy, and the accompanying need for learners to develop advanced digital literacy skills in preparation for work and life in the networked society. In response to these challenges, the authors propose a pedagogical framework, Pedagogy 2.0, which addresses the themes of participation in networked communities of learning, personalization of the learning experience, and learner productivity in the form of knowledge building and creativity.
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