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What is Augmented Book

Handbook of Research on Immersive Digital Games in Educational Environments
A combination of physical book and augmented reality technology which allows the user to interact with additional three-dimensional information related to the content of the book.
Published in Chapter:
The Use of Augmented Reality as a Teaching Tool
Ilana de Almeida Souza Concilio (Faculdade de Informática e Administração Paulista, Brazil), Beatriz de Almeida Pacheco (Mackenzie Presbyterian University, Brazil), and Ana Grasielle Dionísio Corrêa (Mackenzie Presbyterian University, Brazil)
DOI: 10.4018/978-1-5225-5790-6.ch015
Abstract
Augmented reality (AR) has shown to be a facilitating tool and motivation to work with children, young people, and adults in times of recreation (entertainment) and also in classrooms (formal spaces of education). Augmented reality provides a different way of learning with the support of different technologies such as computers, tablets, and smartphones. It allows easy visualization and manipulation of the study object, reproducing the complex data in the form of objects and three-dimensional texts, increasing the student's ability to perceive, which is stimulated by the possibility of interaction with the interface. This chapter aims to present the different augmented reality technologies used in education and also to discuss methodologies for the use of augmented reality applications to improve the teaching and learning process.
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