Handbook of Research on Immersive Digital Games in Educational Environments

Handbook of Research on Immersive Digital Games in Educational Environments

Release Date: August, 2018|Copyright: © 2019 |Pages: 695
DOI: 10.4018/978-1-5225-5790-6
ISBN13: 9781522557906|ISBN10: 1522557903|EISBN13: 9781522557913
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Description & Coverage
Description:

Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field.

The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Digital Integration
  • Educational Simulation
  • Evaluation and Assessment
  • Game-Based Learning
  • Immersive Environments
  • Intelligent Pedagogical Agents
  • Learning Theories
  • Virtual Laboratories
  • Virtual Worlds
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Editor/Author Biographies

Aliane Loureiro Krassman is a PhD Student of Informatics in Education, Masters in Computer Science with emphasis in Applied Computing, Specialist at Communication Networks, Specialist at Professional Integrated Education of Young and Adults, Bachelor in Computer Science. Information Technology Analyst at Federal Institute Farroupilha. Experience in Distance Education, Digital Serious Games, 3D Virtual Worlds, Virtual Learning Environments, Immersive Learning Environments, Virtual and Augmented Reality. Researches currently about Virtual Worlds, Conversational Agents and Affective Computing.

Érico Amaral holds a a doctorate in Informatics in Education from the Federal University of Rio Grande do Sul (UFRGS), with a Masters in Production Engineering, from the same university and degree in Computer Science from the Federal University of Santa Maria (UFSM). He is currently Associate Professor and Coordinator of the Computer Engineering course at the Federal University of Pampa (UNIPAMPA) and Professor of the Post-Graduate Program in Applied Computing (UNIPAMPA). Leader of GSI (Group of Studies on Information Security and Systems / UNIPAMPA) and GIM (Medical Informatics Group / UNIPAMPA), as well as a researcher at GRECA (Grid and Applied Computing Group / UFSM) and GIE Studies in Computer Science in Education / UNIPAMPA).

Doctoral student at the Post Graduation Program of Informatics in Education (PPGIE) at the Federal University of Rio Grande do Sul (UFRGS). Master in Computer Science from the Post Graduation Program in Informatics (PPGI) of the Federal University of Santa Maria (UFSM) (2014). Has experience with Virtual Worlds, Pedagogical Agents, Virtual Learning Environments, Distance Education, Mobile and Ubiquitous Computing, Context and Quality of Context, Learning Trajectories. Currently, I work with Virtual Worlds and Intelligent Agents applied in education in different areas of teaching. As future directions, I intend to continue in this area of research and expand the scope of work to research involving serious games applied in education using Unity.

Gleizer Bierhalz Voss is a Lecturer at Federal Institute of Education Science and Technology Farroupilha, Brazil. PhD student in the Graduate Program of Informatics in Education. Master degree in Computer Science. Degree in Special Program for Graduate Teacher Training for Vocational Education (PEG). Bachelor in Computer Information Systems. His research focuses on immersive virtual environments (virtual worlds) and affective computing.

Manuel Constantino Zunguze has a Ph.D. in Informatics in Education from the Federal University of Rio Grande do Sul, Brazil. He has Masters in Information and Technology from Punjab Technical University, India. Currently he works as a professor at High Technical School of Pedagogical University in Mozambique. His research interests include Virtual Learning Environments, Distance Education, Adaptive Learning, Learning Trajectories, and Adult Education.

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