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What is KWL Chart

Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning
This is a graphic organizer designed to assist learners to think about what they already know, what they want to know and finally what they have learnt about a given subject.
Published in Chapter:

Learning the Active Way: Creating Interactive Lectures to Promote Student Learning

Chris Campbell (Griffith University, Australia) and Heidi Blair (Griffith University, Australia)
DOI: 10.4018/978-1-5225-3873-8.ch002

Abstract

This chapter, by highlighting research project examples, reports on methods of active learning to promote student engagement in previously static classes. Through these examples, one can explore how increased lecture interactivity can be accomplished via the implementation of strategies sans technology and those that leverage the often ubiquitous wireless Internet accessed by mobile devices found in higher education learning spaces today. A variety of practices for engaging students in lectures are described including those that promote student voice through various emerging technologies. Technologies discussed include learner response systems, 3D simulations, videos, online web applications such as Padlet and tlk.io, as well as various other feedback systems. Learning design theory is used to relate the case studies included to the latest theory.
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