Adnan Ahmad

Adnan Ahmad holds a BS (Hons) and MS in Computer Science from GCU and LUMS, Pakistan, respectively. He also acquired PhD in Computer Science from Massey University, Auckland, New Zealand and Post-Doc from Saint Louis University, Madrid, Spain. He has around eighteen years of teaching and research experience at various educational and research institutes. More than 45 peer-reviewed articles in renowned conferences and journals are on his credit including Trustcom, Computers & Security, ACM transactions, and IEEE Communication Magazine. He is an associate editor of 3 international journals, a reviewer of various IEEE, Elsevier, IET, and springer journals, and part of TPC of several prestigious conferences. He is also an external evaluator for National Ignite R&D fund, PITB research fund, DICE-IET, and many other international funding agencies. Moreover, he has organized multiple international workshops in Belgium, Kazakhstan, Pakistan, Portugal, and Spain. He has supervised 9 PhD, 16 MS thesis students, and several startup projects. He has also co-authored two books on emerging technologies in distributed systems. He is the founding in-charge of Center of Advance Research in Distributed Systems and Security (CARDS) research group & Cybersecurity Research Group (CSRG) at COMSATS University Islamabad, Pakistan. His research interests include Cyber Security, Digital Forensics, Penetration Testing, Distributed Systems, and Internet of things (IoT). Currently, he is performing his duties as Tenured Associate Professor at COMSATS University Islamabad, Lahore Campus, Pakistan.

Publications

Blockchain Basics: A Deep Dive Into the Blocks, Chains, and Consensus
Muhammad Ahmed, Adnan Ahmad, Furkh Zeshan, Hamid Turab. © 2024. 33 pages.
A blockchain functions as a decentralized network, serving both as a digital ledger and a mechanism for securely transferring assets without the need for a central authority....
Application of Gamification in Modern Education
Adnan Ahmad, Furkh Zeshan, Muhammad Hamid, Rutab Marriam, Alia Samreen. © 2022. 16 pages.
When game elements are used in other domains, it is referred to as “gamification,” which is used to improve the engagement and motivation level of users. These benefits encourage...