Ian Dunwell

Ian Dunwell (BSc, MSc, PhD, ARCS) is currently a Senior Researcher at Coventry University's Serious Games Institute, where he recently led the final evaluation report for the UK Department for Transport's £2.5m Code of Everand, a serious game aimed at encouraging children to put learnt principles of safe crossing into regular practice. He has worked in intersectoral and international contexts across a wide range of European projects, including the FP7-funded ALICE, e-VITA, mEducator, and the Games and Learning Alliance (GaLA) Network of Excellence, as well as the forthcoming €3m MASELTOV project, which seeks to develop new methods of supporting migrant workers through technology. His research interests include integrating web semantics with game-based learning environments, as well as the application of robust evaluation methodologies and methods for effectively feeding back this research into design. Recent collaborations include acting as Director of Studies on PhD studentships addressing topics such as Avatars as Vehicle Interfaces (funded by Jaguar Land Rover Ltd.) and Internet Metadata as Embedded Game Content (joint funded by the UK EPSRC and PlayGen Ltd.), as well as consulting on steering committees for games addressing topics such as childhood obesity, triage response, sexual health, and infection control.


Classroom Technology Acceptance for Teachers in 3D: A Case Study in PreVieW
Vanessa Camilleri, Sarah de Freitas, Ian Dunwell, Matthew Montebello. © 2017. 20 pages.
The acceptance and adoption of technology in the classroom has been identified as a major challenge that many teacher education programs are striving to overcome. This article...
Serious Games for Healthcare: Applications and Implications
Sylvester Arnab, Ian Dunwell, Kurt Debattista. © 2013. 370 pages.
With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious games to solve...
Integrating Games into the Classroom: Towards New Teachership
Harri Ketamo, Kristian Kiili, Sylvester Arnab, Ian Dunwell. © 2013. 22 pages.
The game-based learning approach has already shown its strengths from the learners’ point of view. However, there are numerous unrevealed ways to support teachers’ work within...
Learning as Immersive Experience: Learning and Teaching Practices in Virtual Worlds
Sara de Freitas, Ian Dunwell, Genaro Rebolledo-Mendez. © 2011. 16 pages.
As virtual worlds come of age, their potential for applications supporting teaching and learning is becoming increasingly recognised. This chapter outlines a transition of...