Michael P. McCreery

Michael P. McCreery is an Associate Professor and Director of the Interaction & Media Sciences Lab within the Department of Teaching & Learning at the University of Nevada, Las Vegas. His current research examines how principles of human-computer interaction and socioemotional learning can be applied to the creation of video game-based psychoeducational assessments and interventions.

Publications

Can Video Games Be Used as a Stealth Assessment of Aggression?: A Criterion-Related Validity Study
Michael P. McCreery, S. Kathleen Krach, Catherine A. Bacos, Jeffrey R. Laferriere, Danielle L. Head. © 2023. 11 pages.
The current pilot study examined how well a reflective moral-choice video game predicted the rating scale scores of aggression types. To begin, the authors used a coding system...
Games as Stealth Assessments
Michael P. McCreery, S. Kathleen Krach. © 2023. 368 pages.
In the world of assessment, traditional methods often fall short, providing limited insight into individuals' skills and abilities while being susceptible to response biases....
Data-Triangulation Through Multiple Methods: The Case for Stealth Assessment
Michael P. McCreery, Danielle L. Head, S. Kathleen Krach, Sam A. Leif, Joseph P. Fiorentini. © 2022. 26 pages.
Rating scales are a traditional method for gathering social, emotional, and behavioral data. However, rating scales are at risk for validity problems associated with biased...
Transformative Social and Emotional Learning: Examining Learning Management Systems Through the Pairing of Digital Learning Environments
Joseph P. Fiorentini, Michael P. McCreery, Le Quanda L. Cole, Sam A. Leif, Malaya M. Monk, Jessica R. Bagneris, Danielle L. Head. © 2021. 23 pages.
COVID-19 required teachers and administrators to swiftly transition traditional education into learning management systems (LMS). However, LMSs are designed as delivery trucks...
Can Video Games Be Used as a Stealth Assessment of Aggression?: A Criterion-Related Validity Study
Michael P. McCreery, S. Kathleen Krach, Catherine A. Bacos, Jeffrey R. Laferriere, Danielle L. Head. © 2019. 10 pages.
The current pilot study examined how well a reflective moral-choice video game predicted the rating scale scores of aggression types. To begin, the authors used a coding system...