Nicola Whitton

Nicola Whitton is a research fellow at Manchester Metropolitan University. With a background in both computing and education, she is interested in finding innovative ways to engage students in learning, particularly in the context of Higher Education. Her research focuses on the design, implementation and evaluation of games for learning, the use of technologies to support learning, and the use of student-centered and play-based learning methods.

Publications

Utilizing Digital Educational Games to Enhance Adult Learning
Leslie Cordie, Xi Lin, Nicola Whitton. © 2018. 26 pages.
As adult educators, we strive to facilitate learning using a variety of teaching strategies that engage learners. Learning by doing is a powerful method that combines both...
Disrupting the Magic Circle: The Impact of Negative Social Gaming Behaviours
Bernd Remmele, Nicola Whitton. © 2014. 16 pages.
Studies on game-based learning often focus on positive motivations, behaviours, and outcomes. However, negative social behaviours are common in play. Game play is important for...
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Youngkyun Baek, Nicola Whitton. © 2013. 626 pages.
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing...
Encouraging Engagement in Game-Based Learning
Nicola Whitton. © 2013. 10 pages.
It is a common misconception that game-based learning is, by its very nature, engaging for the majority of learners. This is not necessarily the case, particularly for learners...
From the Games Industry: Ten Lessons for Game-Based Learning
Paul Hollins, Nicola Whitton. © 2013. 10 pages.
This paper draws on lessons learned from the development process of the entertainment games industry and discusses how they can be applied to the field of game-based learning....
Encouraging Engagement in Game-Based Learning
Nicola Whitton. © 2012. 10 pages.
It is a common misconception that game-based learning is, by its very nature, engaging for the majority of learners. This is not necessarily the case, particularly for learners...
Encouraging Engagement in Game-Based Learning
Nicola Whitton. © 2011. 10 pages.
It is a common misconception that game-based learning is, by its very nature, engaging for the majority of learners. This is not necessarily the case, particularly for learners...
Theories of Motivation for Adults Learning with Games
Nicola Whitton. © 2011. 18 pages.
This chapter considers motivation from the adult learning perspective, specifically in the context of Higher Education. It is common for the findings of research carried out on...
From the Games Industry: Ten Lessons for Game-Based Learning
Paul Hollins, Nicola Whitton. © 2011. 10 pages.
This paper draws on lessons learned from the development process of the entertainment games industry and discusses how they can be applied to the field of game-based learning....
Learning and Teaching with Computer Games in Higher Education
Nicola Whitton. © 2009. 16 pages.
This chapter examines the rationale for the use of computer games in learning, teaching, and assessment in Higher Education. It considers their pedagogic potential in respect to...