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All IGI Global Scholarly Journals Shift to Open Access
Following the first conversion of a portion of IGI Global’s hybrid open access/subscription-based journals to gold open access (OA) in 2021, and then again in 2022, IGI Global is pleased to announce that the remainder of their hybrid open access/subscription-based journal collection will officially convert to gold OA beginning January 1st, 2023.
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IGI Global’s New Emerging Topic e-Book Collections
Acquire highly focused and affordable Cutting-Edge Peer-Reviewed Research Content through a selection of 17 topic-focused e-Book Collections discounted up to 90%, compared to list prices. Collection topics include Diversity, Equity, and Inclusion (DEI), Artificial Intelligence, Language Learning, Marketing and Customer Relations, Religious and Indigenous Studies, and more. Hosted on the InfoSci
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Open Access Book (Free Access) - New Models of Higher Education: Unbundled, Rebundled, Customized, and DIY (ISBN: 9781668438091)
The Walmart Corporation and the Lumina Foundation have provided funding to make the publication, New Models of Higher Education: Unbundled, Rebundled, Customized, and DIY (ISBN: 9781668438091), Fully Open Access, completely removing any paywall between researchers in education and the new models for the future of higher education.
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Open Access Book (Free Access) - Handbook of Research on the Global View of Open Access and Scholarly Communications (ISBN: 9781799898054)
Through a Collaboration between IGI Global and the University of North Texas, the Handbook of Research on the Global View of Open Access and Scholarly Communications (ISBN: 9781799898054) has been published as Fully Open Access, completely removing any paywall between researchers of any field, and the latest research on the equitable and inclusive nature of Open Access and all of its complications.
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Nicola Whitton
Nicola Whitton
is a research fellow at Manchester Metropolitan University. With a background in both computing and education, she is interested in finding innovative ways to engage students in learning, particularly in the context of Higher Education. Her research focuses on the design, implementation and evaluation of games for learning, the use of technologies to support learning, and the use of student-centered and play-based learning methods.
Publications
Utilizing Digital Educational Games to Enhance Adult Learning
Leslie Cordie, Xi Lin, Nicola Whitton. © 2021. 26 pages.
As adult educators, we strive to facilitate learning using a variety of teaching strategies that engage learners. Learning by doing is a powerful method that combines both...
Utilizing Digital Educational Games to Enhance Adult Learning
Leslie Cordie, Xi Lin, Nicola Whitton. © 2018. 26 pages.
As adult educators, we strive to facilitate learning using a variety of teaching strategies that engage learners. Learning by doing is a powerful method that combines both...
Disrupting the Magic Circle: The Impact of Negative Social Gaming Behaviours
Bernd Remmele, Nicola Whitton. © 2014. 16 pages.
Studies on game-based learning often focus on positive motivations, behaviours, and outcomes. However, negative social behaviours are common in play. Game play is important for...
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Youngkyun Baek, Nicola Whitton. © 2013. 626 pages.
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing...
Encouraging Engagement in Game-Based Learning
Nicola Whitton. © 2013. 10 pages.
It is a common misconception that game-based learning is, by its very nature, engaging for the majority of learners. This is not necessarily the case, particularly for learners...
From the Games Industry: Ten Lessons for Game-Based Learning
Paul Hollins, Nicola Whitton. © 2013. 10 pages.
This paper draws on lessons learned from the development process of the entertainment games industry and discusses how they can be applied to the field of game-based learning....
Encouraging Engagement in Game-Based Learning
Nicola Whitton. © 2012. 10 pages.
It is a common misconception that game-based learning is, by its very nature, engaging for the majority of learners. This is not necessarily the case, particularly for learners...
Encouraging Engagement in Game-Based Learning
Nicola Whitton. © 2011. 10 pages.
It is a common misconception that game-based learning is, by its very nature, engaging for the majority of learners. This is not necessarily the case, particularly for learners...
Theories of Motivation for Adults Learning with Games
Nicola Whitton. © 2011. 18 pages.
This chapter considers motivation from the adult learning perspective, specifically in the context of Higher Education. It is common for the findings of research carried out on...
From the Games Industry: Ten Lessons for Game-Based Learning
Paul Hollins, Nicola Whitton. © 2011. 10 pages.
This paper draws on lessons learned from the development process of the entertainment games industry and discusses how they can be applied to the field of game-based learning....
Learning and Teaching with Computer Games in Higher Education
Nicola Whitton. © 2009. 16 pages.
This chapter examines the rationale for the use of computer games in learning, teaching, and assessment in Higher Education. It considers their pedagogic potential in respect to...