Digital Education and Teaching of Printmaking Based on Big Data and Intelligence

Digital Education and Teaching of Printmaking Based on Big Data and Intelligence

Ge Yi, Yuanyuan Tan
Copyright: © 2023 |Pages: 18
DOI: 10.4018/ijec.316825
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Abstract

This article investigates computer-aided design tools in teaching ambient art style and proposes new creative teaching approaches. Parents and learners of the academic educational status are employed as research samples. The literary technique, survey methodological approach, research paradigm, and comparison survey questionnaire are all utilized to support the development of ambient printmaking design skills in the research. A digital teaching printmaking model (DTPMM) is proposed in this article. During the research, the theories of computer-aided layout and ecologic art configuration were described; the descriptor and criteria of digital technologies to encourage the advancement of ecologic majors' skills were clarified; and the syllabus of ecologic arts students, instructors' effective teaching, participants' educational situation, the benefits of computer-aided design tools in printmaking color design, and the benefits of three-dimensional modeling were discussed.
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Introduction To Digital Print Education

Hand-painted presentation is educational, aesthetic, and analytical. In current internal training, there is a situation in which design teachers prioritize classroom learning but lack skilled trade (Chittenden et al.2021). At the same time, those with extensive design experience are too disconnected from the underlying principles of interior design. This research hopes that by introducing a layout display hand-painted hypothesis system, it can bridge the gap between layout theory teaching and design practice, merge theory and practice, provide the conceptual underpinning for a person knows, better handbook design practice, and add competence and art forms to create practice, focusing on the comfort and provided by source code in the educational process (Blount et al.2021). Simulations have destroyed the design's variety, distinctiveness, and creativity. People's perceptions of data resources have changed dramatically in response to the fast expansion of the modern social economy, particularly in light of informatization and digitization (Näslund Dahlgren et al.2021). The constant development of computers subverts traditional data gathering methods and creates a new social organization type. Simultaneously, compared to the previous, people's availability of information is shifting from a singular, linear path to a more diverse and nonlinear path (Wands et al.2019).

Arts degree is a composite idea, meaning that it combines art with education. Humans require art because appreciating art or other lovely things stimulates and activates their creativity, emotion, intellect, and other mental capacities, resulting in various psychological phenomena like unhappy, joyful, furious, or alert, or they felt lofty they felt little. They eventually found spiritual contentment and pleasure (Creed et al.2018). The fast advancement of science, industry and production in modern civilization has substantially increased society's economic gains, and individuals have raised their expectations for their standard of living (Kennan et al.2019). The growth in aesthetic intake and the development of creative merit in life are essential symbols of better living quality. The conventional testing teaching approach is frequently teacher-centred, and learners are expected to perform the test operation by the teachers' arrangements (Markham et al.2019). In many experiments, a lack of contact leaves learner’s passive, detrimental to developing student engagement and creative abilities (Montero et al.2021). With the advancement of hardware and communications technology, the notion of virtual experimentation has emerged, allowing experimenters to accomplish scheduled scientific tasks in a virtual setting, just as they would in a real one (Tooth et al.2019; McKim et al.2021). This article discusses constructing an art education platform using Virtual Reality (VR) technologies and data networks and the system concept and functions.

This article examines the existing teaching scenario for this program and offers some instructional creativity ideas for this program to be more successful in educating printmaking artwork. With the fast evolution of computer-aided designing, AutoCAD, and Photoshop, these sorts of design tools are revised almost every year an edition. Likewise, the educational material must be revised year by year, teaching aids must be equipped for trainees the latest, education systems must be more with source code itself to boost the purpose and alter, and the lesson curriculum must be revised simultaneously. The training curriculum must also be revised at a rate corresponding to the computer's growth. Pupils should recognize the value of combining hand-drawn expressiveness with computer-aided creation, rather than relying solely on computer-aided layout, such that computer-aided technologies are better utilized in the design.

The descriptors and criteria of digital technologies that can be used to help ecological majors advance their skills. The course curriculum for ecological arts students, instructors' effectiveness, participants' educational circumstances, and the advantages of computer-aided design tools in printmaking and colour design are discussed.

The remainder of the article is as follows: section 2 illustrates the background to the digital teaching of printmaking models. The proposed digital teaching printmaking model is designed and developed in section 3. Section 4 discusses the software outcomes of the proposed system. The conclusion and future scope of the proposed system are denoted in section 5.

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