Augmented Reality Application: AR Learning Platform for Primary Education

Augmented Reality Application: AR Learning Platform for Primary Education

S. Geetha, L. Jani Anbarasi, Arya Vardhan Prasad, Aayush Gupta, Benson Edwin Raj
DOI: 10.4018/978-1-7998-4703-8.ch006
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Abstract

Augmented reality (AR) is an extension of extended reality that superimposes virtual images onto real world view. It has been implemented across a versatile range of fields including education, entertainment, military, and much more. Unlike virtual reality (VR), AR focuses on enhancing the real-world view and enriching people with a better way to display the learning content in an attractive way. AR provides content simulation and interaction which can display textual data in a more immersive way which can retain learner's concentration for longer periods of time. Technology has always helped people with disabilities. Mentally differently abled children require special attention right from their childhood. Many applications have analysed the challenges faced on a daily basis by the differently abled. Hence, AR-based learning would make their learning much more easier through the personalized and immersive platform. In the given context, this chapter analyses the use of AR in education and developed an AR-learning platform for mentally differently abled based on Unity3D and Vuforia.
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2. Literature Review

Several analysis and study has been performed for successful evaluation of AR based learning for mentally disabled children. Few related works that has contributed towards education through augmented reality, technologies required for developing a platform are detailed in this section.

2.1 Augmented Reality

Augmented reality is rapidly finding its presence in many fields. It engages the audience and help them connect more with an enhanced-real world. Studies have proved that a non-AR application has less audience base than an AR incorporated application. A study compared the experience of people playing an AR-enabled location based game with people playing the same game using different mobile interfaces (A. Morrison et al., 2009). It was observed that AR-app users found it fairly easy to navigate with an augmented map than the others. Thus AR provides a better engaging platform for users whether an outdoor location based game or indoor AR museum (D. Wagner et al., 2006).

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