Bringing Real Justice to Virtual Worlds: World of Warcraft and Second Life

Bringing Real Justice to Virtual Worlds: World of Warcraft and Second Life

Hunter W. Jamerson
DOI: 10.4018/978-1-60960-100-3.ch604
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Abstract

The purpose of this chapter is to advise developers, content providers, end users, legislators, and business managers about the challenges and ramifications of conducting business in virtual worlds. The chapter examines crime in virtual worlds, as well as evaluates the current status of property rights (real, actual, and intellectual), and suggests changes to the existing legal structure in order to confront virtual crime. Recommendations to the business manager are also included in this chapter.

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