E-Collaboration Technologies Impact on Learning

E-Collaboration Technologies Impact on Learning

Saurabh Gupta (University of North Florida, USA) and Robert Bostrom (University of Georgia, USA)
Copyright: © 2008 |Pages: 7
DOI: 10.4018/978-1-59904-000-4.ch030
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In this article, we first review the IS and Education literature. Next, we identify the primary reasons for the inconsistency in findings in both literatures. Finally, we present a theoretical model for investigating collaborative e-learning. The conclusion section briefly provides directions for future research.

Key Terms in this Chapter

Technology-Mediated Learning or E-Learning: An environment in which the learner’s interactions with learning materials, peers, and/or instructor are mediated through advanced information technology.

Learning Method Structures: Learning method structures are formal and informal procedures, techniques, skills, rules and technologies, embedded in a learning method, which organize and direct individual or group behavior.

E-Collaboration Technology: Technologies that offer a rich, shared, virtual workspace in which instructors and students can interact one-to-one, one-to-many, and many-to-many in order to learn together anytime and anyplace

Learning Process: It is the process of in which an individual or group uses, adapts and reproduces structures or appropriates the structures.

Epistemological Perspective or Spirit: General intend with regard to values and goals underlying the choice of structure.

Collaborative Learning: Groups of students work together in searching for understanding, meaning or solutions or in creating a product.

Learning Outcomes: Learning outcomes are the result of the learning process. These can be broadly classified into four dimensions, namely, skill, cognitive, affective and metacognitive outcomes.

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