Dynamics of Dialogue, Humanity, and Peace in the Metaverse: Towards a Conceptual Debate

Dynamics of Dialogue, Humanity, and Peace in the Metaverse: Towards a Conceptual Debate

Indrani Lahiri, Lipika Deka, Nandini Chakraborty, Kamla Pattni, Monica Lakhanpaul, Anita Punwani
DOI: 10.4018/978-1-6684-5907-2.ch010
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Abstract

All our fundamental aspects of living a fulfilled life have become at odds with progress. This chapter will consider what are the key components of humanity, thereby addressing the fundamental question of whether metaverse going to alter our understanding of humanity, peace, and collegiality. This chapter aims to trigger a conceptual debate by applying a digital anthropological framework to examine how human beings have been socially conditioned to think, perceive, and anticipate. In doing so, the authors argue that the social construction of fear of the unknown prevents humans from critically analysing our relationship with humanity and technology. Additionally, the chapter aims to initiate some discussion around (1) metaverse and what it means in a human world; (2) will the virtually modified human beings recreate or alter humanity; (3) what would peace look like in metaverse?
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Metaverse Is The Future?

Although the term metaverse is new to some, it has been around for nearly three decades. In Neal Stephenson's 1992 science fiction novel, Snow Crash, the main character uses the metaverse to escape from a dystopian future. Over the years, various technological advancements have allowed people to create and trade digital assets and virtual reality headsets. Online gaming has also made it easier for people to envision and trade sophisticated digital characters. One of the most common ideas about the metaverse is from science fiction. In this type of fiction, the concept of the metaverse is often depicted as a digital version of reality that's based on a fictional world. However, this concept is not limited to the fictional world, as movies such as Tron have shown how the Internet can be a digital superhighway.

Since Facebook announced its rebranding to Meta, it's been unclear what the term “metaverse” means. However, since then, the definition has remained unclear. Meta is building a VR social platform, Roblox is a platform where users can create and share user-generated video games, and some companies are offering up broken game worlds that happen to contain NFTs. According to some, the lack of a clear definition of what the Metaverse is due to the platform's still in its early stages of development. For instance, even though the internet was around during the 1970s, not every idea of what it would eventually look like was true.

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