Educational Software Design: Education, Engagement, and Productivity Concerns

Educational Software Design: Education, Engagement, and Productivity Concerns

Steve Ritter (Carnegie Learning, USA), R. Charles Murray (Carnegie Learning, USA) and Robert G. M. Hausmann (Carnegie Learning, USA)
Copyright: © 2018 |Pages: 17
DOI: 10.4018/978-1-5225-2639-1.ch002
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Abstract

Educational software is somewhat unique in that the goal of the software is not to facilitate use of the software itself, but to produce an impact on the user - learning - that will affect the user's behavior outside of the software. Although there are many areas where educational software designers can learn from practices in productivity and game design, there are reasons to be cautious in applying such principles to educational software. This chapter considers several design elements in educational software and discusses ways that software principles taken from other areas do or do not apply to educational software design.
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Balancing Usability With Educational Goals

Good productivity software tries to do everything it reasonably can for the user, even anticipating the user's needs. From automatically completing forms, to scheduling appointments based on email, to actually driving the user to the appointments, productivity software's attempts to help users complete tasks more easily and efficiently is ever-expanding.

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