MLA
Schott, Gareth, and Neil Selwyn. "Game Literacy: Assessing its Value for Both Classification and Public Perceptions of Games in a New Zealand Context." Digital Literacy: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2013, pp. 347-363. https://doi.org/10.4018/978-1-4666-1852-7.ch018
APA
Schott, G. & Selwyn, N. (2013). Game Literacy: Assessing its Value for Both Classification and Public Perceptions of Games in a New Zealand Context. In I. Management Association (Ed.), Digital Literacy: Concepts, Methodologies, Tools, and Applications (pp. 347-363). IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-4666-1852-7.ch018
Chicago
Schott, Gareth, and Neil Selwyn. "Game Literacy: Assessing its Value for Both Classification and Public Perceptions of Games in a New Zealand Context." In Digital Literacy: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 347-363. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-1852-7.ch018
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