Generative Adversarial Networks: A Game Changer – GAN for Machine Learning and IoT Applications

Generative Adversarial Networks: A Game Changer – GAN for Machine Learning and IoT Applications

DOI: 10.4018/978-1-6684-8785-3.ch004
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Abstract

Generative adversarial networks (GANs) have transformed machine learning and created new research and application areas. GANs are now used for data augmentation, picture, audio, text-to-image, and 3D object production thanks to IoT. These applications could make IoT devices more personalized, efficient, and productive by collecting and using data. GANs are also employed in healthcare and finance for IoT applications, enabling new research. GANs have many benefits, however stability issues during training, interpretability issues, ethical concerns, and more must be addressed. GANs could transform the IoT market, and hardware and infrastructure improvements are projected to increase their influence. GANs will open up many new research and development avenues for IoT devices.
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Generative Adversarial Networks – A Game Changer

Issues with data creation, processing, and interpretation have arisen as a result of the IoT's rapid development. Traditional algorithms for data analysis and manipulation have reached their performance limits in terms of efficiency, accuracy, and scalability, necessitating the exploration of new approaches. In this setting, GANs have emerged as a potent method for both producing and interpreting data for Internet of Things (IoT) applications. To create high-quality synthetic data, GANs employ a game-theoretic approach in contrast to traditional algorithms by combining the efforts of two neural networks (a generator and a discriminator). This novel architecture outperforms the state-of-the-art in terms of accuracy, scalability, and generality.

Since GANs are capable of processing massive amounts of data, they are increasingly being used in the development of cutting-edge IoT systems. As the Internet of Things industry grows, the need for trustworthy and effective data gathering and processing technologies becomes increasingly pressing. This chapter will introduce GANs and discuss their effect on the Internet of Things industry as well as its benefits, disadvantages, and future possibilities. The goal is to provide a stable foundation for researchers and professionals interested in exploring GANs' potential for IoT. Two neural networks, called a “generator” and a “discriminator,” make up GANs, a type of machine learning model (Goodfellow et al., 2020). New data samples that are supposed to resemble real-world data are generated by the generator network.

The discriminator network, on the other hand, evaluates the models and attempts to distinguish them from the real data. The discriminator's goal is to improve its ability to detect fake data, whereas the generator's goal is to provide more realistic examples. These two networks are “competed” for improvement by being trained simultaneously. Eventually, the generator can use this competitive process to synthesis new samples that are like real-world data.

In 2014, Ian Goodfellow and his coworkers first introduced the idea of GANs. In game theory, GANs are based on the idea of two opponents competing to fulfil their goals, as in the two-player games that inspired them. Two players are involved in GANs, the generator and the discriminator. Data samples are created by the generator, and their authenticity is determined by the discriminator. Computer vision was one of the earliest uses of GANs; the generator was taught to produce realistic images. The early versions of GANs had some problems, such as mode collapse (where the generator only created a small number of data variations) and instability when being trained. Improvements in the stability and robustness of GANs in the years after its introduction have led to their growing use in a wide range of areas, including computer vision, natural language processing, and audio synthesis. To solve particular problems and expanding GAN capabilities, new variants of GANs have been developed, such as Conditional GANs, Wasserstein GANs, and Style GANs. Several intriguing new uses have been discovered for GANs recently, and they have become a popular and prominent technique in deep learning. Many applications have been found for GANs, including but not limited to image-to-image translation, text-to-image synthesis, video production, and audio synthesis. Their impact on machine learning and AI is likely to continue to rise in the years to come.

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