MLA
Kittl, Christian, et al. "Learning by Pervasive Gaming: An Empirical Study." Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications, edited by Judith Symonds, IGI Global, 2010, pp. 1156-1178. https://doi.org/10.4018/978-1-60566-960-1.ch073
APA
Kittl, C., Edegger, F., & Petrovic, O. (2010). Learning by Pervasive Gaming: An Empirical Study. In J. Symonds (Ed.), Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications (pp. 1156-1178). IGI Global. https://doi.org/10.4018/978-1-60566-960-1.ch073
Chicago
Kittl, Christian, Francika Edegger, and Otto Petrovic. "Learning by Pervasive Gaming: An Empirical Study." In Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications, edited by Judith Symonds, 1156-1178. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-60566-960-1.ch073
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