MLA
Joiner, Richard, et al. "Racing Academy: A Case Study of a Digital Game for Supporting Students Learning of Physics and Engineering." Cases on Digital Game-Based Learning: Methods, Models, and Strategies, edited by Youngkyun Baek and Nicola Whitton, IGI Global, 2013, pp. 509-523. https://doi.org/10.4018/978-1-4666-2848-9.ch026
APA
Joiner, R., Iacovides, I., Darling, J., Diament, A., Drew, B., Duddley, J., Owen, M., & Gavin, C. (2013). Racing Academy: A Case Study of a Digital Game for Supporting Students Learning of Physics and Engineering. In Y. Baek & N. Whitton (Eds.), Cases on Digital Game-Based Learning: Methods, Models, and Strategies (pp. 509-523). IGI Global. https://doi.org/10.4018/978-1-4666-2848-9.ch026
Chicago
Joiner, Richard, et al. "Racing Academy: A Case Study of a Digital Game for Supporting Students Learning of Physics and Engineering." In Cases on Digital Game-Based Learning: Methods, Models, and Strategies, edited by Youngkyun Baek and Nicola Whitton, 509-523. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-2848-9.ch026
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