MLA
Ozer, Burak, et al. "Real-Time Analysis of Human Body Parts and Gesture-Activity Recognition in 3D." 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body, edited by Nikos Sarris and Michael G. Strintzis, IGI Global, 2004, pp. 130-174. https://doi.org/10.4018/978-1-59140-299-2.ch004
APA
Ozer, B., Lv, T., & Wolf, W. (2004). Real-Time Analysis of Human Body Parts and Gesture-Activity Recognition in 3D. In N. Sarris & M. Strintzis (Eds.), 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body (pp. 130-174). IGI Global. https://doi.org/10.4018/978-1-59140-299-2.ch004
Chicago
Ozer, Burak, Tiehan Lv, and Wayne Wolf. "Real-Time Analysis of Human Body Parts and Gesture-Activity Recognition in 3D." In 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body, edited by Nikos Sarris and Michael G. Strintzis, 130-174. Hershey, PA: IGI Global, 2004. https://doi.org/10.4018/978-1-59140-299-2.ch004
Export Reference