Resourcing of Schools for an Inclusive Education System: Assistive Devices and Technologies

Resourcing of Schools for an Inclusive Education System: Assistive Devices and Technologies

Dina Mashiyane, Mfundo Mandla Masuku
DOI: 10.4018/978-1-6684-4436-8.ch009
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Abstract

Assistive technologies (AT) are revolutionising and reinventing learning practices for learners with special needs. Opportunities have been created to embrace and accommodate those who were previously marginalised in mainstream educational settings. The 4IR is still an improbable idea in developing countries, where the ravages of poverty create inequalities and social exclusion amongst people with disabilities. Years after decolonisation, African countries are still struggling to reap the benefits of information and communication technologies (ICT) due to social, economic, and political challenges. The digital divide is exacerbated daily, as resources are limited to enhance access to inclusive education. This chapter examines the phenomenological principle of “Ubuntu” to curb and solve indigenous problems that are difficult to remedy through Westernised methods. Ubuntu must guide technological transformation and direct educational experts in designing curriculum and learning practices relevant to the African context.
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9.2 Assistive Technologies (At)

As described by the Assistive Technology Industry Association (ATIA, 2021), assistive technologies refer to “products, equipment, and systems that enhance learning, working, and daily living for persons with disabilities.” Within the context of this chapter, AT relates to tools and resources designed to bridge learning barriers caused by various disabilities and ensure participation in learning endeavours. AT can be classified into low technologies (low-tech), consisting of objects such as special eyeglasses, pencil-grips, etc.; medium technology (mid-tech), such as audiotape recorders and calculators; and lastly, high technology (high-tech), which relates to advanced electronic computer software and hardware. Other examples include screen readers, spell checkers, and mouse pointers (Chukwuemeka & Samaila, 2020).

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