Student Learning Experience through CoSpace Educational Robotics: 3D Simulation Educational Robotics Tool

Student Learning Experience through CoSpace Educational Robotics: 3D Simulation Educational Robotics Tool

Amy Eguchi, Jiayao Shen
Copyright: © 2013 |Pages: 35
DOI: 10.4018/978-1-4666-2815-1.ch005
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Abstract

CoSpace educational robotics is a new educational digital media that enables users to try out programs and strategies with both virtual and real objects. The CoSpace educational robotics program was created to integrate digital game- and simulation-based learning with educational robotics—both are popular amongst young generation—in order to attract different populations of students into the STEM field. The chapter introduces the concept of CoSpace and CoSpace educational robotics, the educational theories that support learning through CoSpace educational robotics, and a case study of RoboCupJunior CoSpace educational robotics. During the RoboCupJunior 2011 competition, held in Istanbul, Turkey, 14 teams participated using the CoSpace platform in the demonstration league events—CoSpace Dance and CoSpace Rescue. A survey of participating students was conducted during the competition. The results suggest that CoSpace educational robotics promotes learning of collaborative skills and indicates that CoSpace educational robotics might be able to provide the users Csíkszentmihályi’s flow state (Csíkszentmihályi, 2008).
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Concept Of Cospace

The term CoSpace was introduced in the article written by Peter Selfridge and Thomas Kirk as a space “combining Web browsing and dynamically generated, 3D, multiuser environments” (Selfridge & Kirk, 1999). Their research project enabled the Internet to be a dynamically generated and interconnected 3D virtual environment along with other CoSpace generated users who simultaneously exist online. The CoSpace environment connects websites that different CoSpace users are visiting virtually. They explain:

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