Truth in Football From the “Hand of God” to VAR

Truth in Football From the “Hand of God” to VAR

Esennur Sirer
Copyright: © 2022 |Pages: 16
DOI: 10.4018/978-1-7998-9251-9.ch007
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Abstract

Today, dozens of cameras are placed at various points on the football field, making sure that no detail is overlooked. The positions are reviewed using the video assistant system (VAR). However, despite the existence of live broadcast cameras and their technology-integrated structure, there is a position to be discussed after the match; the truth is reinterpreted. As Umberto Eco emphasizes, live-action, where television time and real-time are closest to each other, is not a mere repetition of an event, but an interpretation. In the chapter, the poetics of truth in football is discussed in the historical and technological process.
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Football: A Simple Game

When checked chronologically, the indicators show that football was started to be played in China between 5000-2500 BC and in Egypt on similar dates. It is important that football, which has been adopted and identified with life since these dates, is still a popular game regardless of when and under what conditions it emerged. “Competition, war, struggle, race, creating and keeping group or class difference, preparation for war, being successful in other activities through skill development through football activity, reproducing class difference and relations, reproducing on clergy/theological power's self and their power, the realization of the “circus and bread”, the “divide, set against and rule” policies under the name of entertainment and football, and gaining commercial interests” can be listed as the requirements for the emergence of an activity like football (Erdoğan, 2008, p. 9-11). Although football, which has been loved for thousands of years, is described as a simple game, it is observed that it plays an intermediary role for many situations.

Key Terms in this Chapter

Video Camera: A video camera is a device that captures moving image information from live environments and encodes it into data that can be converted or converted to electronic visual media. A typical digital camera consists of a lens, image sensor, storage media, and many other features that can be found in other cameras (such as scalable aperture, filters, and flash). Video technology dates back to the mid-twentieth century, with the first videotape recordings used in television broadcasts in the early 1950s. At the same time, digital technology was developing in the field of computer programming. However, video remained an analog format for the next few decades. The main difference between analog and digital media is that the former is a continuous stream whereas the latter consists of discrete values (digits) representing picture information. Analog video cameras were initially huge and difficult to use, but evolved into portable “camcorders” in the 1980s. Eventually, camera devices adopted the ability to record digital information, and digital video replaced most other motion picture formats as its quality surpassed that of previous analog formats. Most camcorders now available on the consumer market are digital camcorders. The digital format allows for easy editing and sharing of video.

Live Broadcast: A live broadcast, also called a live transmission, generally refers to various types of media that are broadcast without a significant delay. The most common seen media example of the live transmission is a news program or a news broadcasting. Other types of live broadcasts include live television.

Football Program: Football is a game played between two teams, officially of eleven players each, on a field one hundred yards long with goals at each end, in which points are made by getting a ball across the opponent’s goal line. Football refers to a number of team sports that involve, to varying degrees, kicking a ball to score a goal. The football program is also a program in which football-related comments are made, controversial positions and analyzes about football are made.

Sports: Any game that requires physical activity and involves a degree of competition, as baseball, football, bowling, or basketball. Sports (US) are all forms of usually competitive physical activity or games which, through casual or organised participation, aim to use, maintain, or improve physical ability and skills while providing entertainment to participants, and in some cases, spectators. Usually the contest or game is between two sides, each attempting to exceed the other. Some sports allow a tie game; others provide tie-breaking methods, to ensure one winner and one loser. A number of such two-sided contests may be arranged in a tournament producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs. Hundreds of sports exist, from those between single contestants, through to those with hundreds of simultaneous participants, either in teams or competing as individuals. In certain sports such as racing, many contestants may compete, each against all with one winner.

Technology: Application of scientific knowledge and advances to practical purposes. Any use of materials or objects, as tools, to serve human needs.

Football Match: A football match is a team sport played with a distinctive spherical ball between two teams of eleven players. In a match consisting of 90 minutes divided into two forty-five-minute halves, the team that manages to score more goals than the opposing team wins, but if the number of goals scored is equal, the match is ended in a draw.

Image Language: Image is a representation or likeness of a person, animal, or thing. The television image creates the electronic image language by presenting both motion and sound together. Electronic image language, which gains momentum with electronic imaging techniques, is realized by means of all kinds of colors, sizes and iconic expressions. The fact that the developments in the technical field helped to convey various images, just as in the cinema, also helped in the creation of the electronic image language. Although the language to be created is a technological and technical thing, the product created creates an aesthetic expression.

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