MLA
Renaud, Patrice, et al. "The Use of Virtual Reality in Clinical Psychology Research: Focusing on Approach and Avoidance Behaviors." Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned, edited by David Kaufman and Louise Sauvé, IGI Global, 2010, pp. 231-251. https://doi.org/10.4018/978-1-61520-731-2.ch015
APA
Renaud, P., Chartier, S., Fedoroff, P., Bradford, J., & Rouleau, J. L. (2010). The Use of Virtual Reality in Clinical Psychology Research: Focusing on Approach and Avoidance Behaviors. In D. Kaufman & L. Sauvé (Eds.), Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned (pp. 231-251). IGI Global. https://doi.org/10.4018/978-1-61520-731-2.ch015
Chicago
Renaud, Patrice, et al. "The Use of Virtual Reality in Clinical Psychology Research: Focusing on Approach and Avoidance Behaviors." In Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned, edited by David Kaufman and Louise Sauvé, 231-251. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-731-2.ch015
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