MLA
Annetta, Len, et al. "Using Case Studies as the Narrative to Game Design and Development." Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments, edited by David Gibson and Young Kyun Baek, IGI Global, 2009, pp. 188-206. https://doi.org/10.4018/978-1-60566-322-7.ch010
APA
Annetta, L., Minogue, J., Holmes, S., Cheng, M., Folta, E., & Klesath, M. (2009). Using Case Studies as the Narrative to Game Design and Development. In D. Gibson & Y. Baek (Eds.), Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments (pp. 188-206). IGI Global. https://doi.org/10.4018/978-1-60566-322-7.ch010
Chicago
Annetta, Len, et al. "Using Case Studies as the Narrative to Game Design and Development." In Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments, edited by David Gibson and Young Kyun Baek, 188-206. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-60566-322-7.ch010
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