MLA
Andrews, Anya, et al. "Using Serious Games for Mental Health Education." Serious Game Design and Development: Technologies for Training and Learning, edited by Jan Cannon-Bowers and Clint Bowers, IGI Global, 2010, pp. 246-259. https://doi.org/10.4018/978-1-61520-739-8.ch013
APA
Andrews, A., Joyce, R., & Bowers, C. (2010). Using Serious Games for Mental Health Education. In J. Cannon-Bowers & C. Bowers (Eds.), Serious Game Design and Development: Technologies for Training and Learning (pp. 246-259). IGI Global. https://doi.org/10.4018/978-1-61520-739-8.ch013
Chicago
Andrews, Anya, Rachel Joyce, and Clint Bowers. "Using Serious Games for Mental Health Education." In Serious Game Design and Development: Technologies for Training and Learning, edited by Jan Cannon-Bowers and Clint Bowers, 246-259. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-739-8.ch013
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