MLA
Tan, Wee Hoe, et al. "Why Game-Based Learning Did Not Achieve What It Could Achieve: Challenges and Success Factors." Educational Technology Use and Design for Improved Learning Opportunities, edited by Mehdi Khosrow-Pour, D.B.A., IGI Global, 2014, pp. 269-285. https://doi.org/10.4018/978-1-4666-6102-8.ch015
APA
Tan, W. H., Neill, S., & Johnston-Wilder, S. (2014). Why Game-Based Learning Did Not Achieve What It Could Achieve: Challenges and Success Factors. In M. Khosrow-Pour, D.B.A. (Ed.), Educational Technology Use and Design for Improved Learning Opportunities (pp. 269-285). IGI Global. https://doi.org/10.4018/978-1-4666-6102-8.ch015
Chicago
Tan, Wee Hoe, Sean Neill, and Sue Johnston-Wilder. "Why Game-Based Learning Did Not Achieve What It Could Achieve: Challenges and Success Factors." In Educational Technology Use and Design for Improved Learning Opportunities, edited by Mehdi Khosrow-Pour, D.B.A., 269-285. Hershey, PA: IGI Global, 2014. https://doi.org/10.4018/978-1-4666-6102-8.ch015
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