Published: Jan 1, 2021
Converted to Gold OA:
DOI: 10.4018/IJCICG.20210101.pre
Volume 12
Guest Editorial Preface
Pedro Alves da Veiga, Vítor J. Sá
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Alves da Veiga, Pedro, and Vítor J. Sá. "Advances on Digital and Interactive Arts." IJCICG vol.12, no.1 2021: pp.5-6. http://doi.org/10.4018/IJCICG.20210101.pre
APA
Alves da Veiga, P. & Sá, V. J. (2021). Advances on Digital and Interactive Arts. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 12(1), 5-6. http://doi.org/10.4018/IJCICG.20210101.pre
Chicago
Alves da Veiga, Pedro, and Vítor J. Sá. "Advances on Digital and Interactive Arts," International Journal of Creative Interfaces and Computer Graphics (IJCICG) 12, no.1: 5-6. http://doi.org/10.4018/IJCICG.20210101.pre
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Published: Jan 1, 2021
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DOI: 10.4018/IJCICG.2021010101
Volume 12
Research Article
Catarina Sampaio, Luísa Ribas
The representation of identity in digital media does not necessarily have to be conceived on the basis of criteria that mimic physical reality. This article presents a model for representing...
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The representation of identity in digital media does not necessarily have to be conceived on the basis of criteria that mimic physical reality. This article presents a model for representing individual identity, based on the recording of human experience in the form of personal data, as an alternative to the common forms of mimetic portraiture. As such, the authors developed the project Data Self-Portrait that aims to explore the creative possibilities associated with the concept of data portrait. It can be described as a means of representing and expressing identity through the application of data visualization techniques to the domain of portraiture, according to an exploratory design approach, based on visualizing the digital footprint. It thus seeks to develop design proposals for representing identity that respond to the growing dematerialization of human activities and explores the representational and expressive role of data visualization, according to a creative use of computational technologies.
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Sampaio, Catarina, and Luísa Ribas. "Representing the Self Through the Visualization of Personal Data." IJCICG vol.12, no.1 2021: pp.1-12. http://doi.org/10.4018/IJCICG.2021010101
APA
Sampaio, C. & Ribas, L. (2021). Representing the Self Through the Visualization of Personal Data. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 12(1), 1-12. http://doi.org/10.4018/IJCICG.2021010101
Chicago
Sampaio, Catarina, and Luísa Ribas. "Representing the Self Through the Visualization of Personal Data," International Journal of Creative Interfaces and Computer Graphics (IJCICG) 12, no.1: 1-12. http://doi.org/10.4018/IJCICG.2021010101
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Published: Jan 1, 2021
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DOI: 10.4018/IJCICG.2021010102
Volume 12
Research Article
Silvia Laurentiz, Loren Paneto Bergantini, Sergio Venancio, Bruna Mayer, Miguel Alonso Carvalho, Dario Vargas, Paula Monseff Perissinotto, Clayton Policarpo
R Scuti is an audio-visual installation that proposes the transposition of astronomical data into an exhibition environment, using star observation records from AAVSO database. The collected...
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R Scuti is an audio-visual installation that proposes the transposition of astronomical data into an exhibition environment, using star observation records from AAVSO database. The collected information, which corresponds to more than a century of observations, were digitally converted to sound patterns that materialize through cymatics on a water surface. This surface receives a light focus, which reflects the moving waves and creates luminous patterns on the room's ceiling. The present text acquaints the concept, creation details, and contextualization of R Scuti in the scenario of poetic data visualization, which took shape in this project from the interdisciplinary dialogue between art, science, and technology.
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Laurentiz, Silvia, et al. "R Scuti: Creative Star Data Visualization." IJCICG vol.12, no.1 2021: pp.13-26. http://doi.org/10.4018/IJCICG.2021010102
APA
Laurentiz, S., Bergantini, L. P., Venancio, S., Mayer, B., Carvalho, M. A., Vargas, D., Perissinotto, P. M., & Policarpo, C. (2021). R Scuti: Creative Star Data Visualization. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 12(1), 13-26. http://doi.org/10.4018/IJCICG.2021010102
Chicago
Laurentiz, Silvia, et al. "R Scuti: Creative Star Data Visualization," International Journal of Creative Interfaces and Computer Graphics (IJCICG) 12, no.1: 13-26. http://doi.org/10.4018/IJCICG.2021010102
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Published: Jan 1, 2021
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DOI: 10.4018/IJCICG.2021010103
Volume 12
Research Article
João Martinho Moura, Né Barros, Paulo Ferreira-Lopes
Virtual reality (VR) has been a prominent idea for exploring new worlds beyond the physical, and in recent decades, it has evolved in many aspects. The notion of immersion and the sense of presence...
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Virtual reality (VR) has been a prominent idea for exploring new worlds beyond the physical, and in recent decades, it has evolved in many aspects. The notion of immersion and the sense of presence in VR gained new definitions as technological advances took place. However, even today, we can question whether the degrees of immersion achieved through this technology are profound and felt. A fundamental aspect is the sense of embodiment in the virtual space. To what extent do we feel embodied in virtual environments? In this publication, the authors present works that challenge and question the embodiment sensation in VR, specifically in the artistic aspect. They present initial reflections about embodiment in virtuality and analyze the technologies adopted in creating interactive artworks prepared for galleries and theater stage, questioning the sensations caused by the visual embodiment in virtual reality under the perspective of both the audience and the performer.
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Moura, João Martinho, et al. "Embodiment in Virtual Reality: The Body, Thought, Present, and Felt in the Space of Virtuality." IJCICG vol.12, no.1 2021: pp.27-45. http://doi.org/10.4018/IJCICG.2021010103
APA
Moura, J. M., Barros, N., & Ferreira-Lopes, P. (2021). Embodiment in Virtual Reality: The Body, Thought, Present, and Felt in the Space of Virtuality. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 12(1), 27-45. http://doi.org/10.4018/IJCICG.2021010103
Chicago
Moura, João Martinho, Né Barros, and Paulo Ferreira-Lopes. "Embodiment in Virtual Reality: The Body, Thought, Present, and Felt in the Space of Virtuality," International Journal of Creative Interfaces and Computer Graphics (IJCICG) 12, no.1: 27-45. http://doi.org/10.4018/IJCICG.2021010103
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Published: Jan 1, 2021
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DOI: 10.4018/IJCICG.2021010104
Volume 12
Research Article
Selma Eduarda Pereira, Alexandra Nogueira
During the state of global emergency of the COVID-19 pandemic, online cultural events have multiplied and gained space in our lives. However, this relationship between contemporary art and digital...
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During the state of global emergency of the COVID-19 pandemic, online cultural events have multiplied and gained space in our lives. However, this relationship between contemporary art and digital media has been developing for decades. In this paper, the authors cover the curatorial and preparation process for the virtual pavilion The Destinies of Senses that was part of the 4th edition of the digital art biennial The Wrong, which took place from November 2019 to March 2020, bringing to discussion the curation of online exhibitions, aesthetics post-digital, and the creation process of these artists. The authors approach in more detail one of the projects that integrated the exhibition and that combines fashion production, print media, and digital art.
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Pereira, Selma Eduarda, and Alexandra Nogueira. "The Destinies of Senses: Curating a Virtual Exhibition." IJCICG vol.12, no.1 2021: pp.46-60. http://doi.org/10.4018/IJCICG.2021010104
APA
Pereira, S. E. & Nogueira, A. (2021). The Destinies of Senses: Curating a Virtual Exhibition. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 12(1), 46-60. http://doi.org/10.4018/IJCICG.2021010104
Chicago
Pereira, Selma Eduarda, and Alexandra Nogueira. "The Destinies of Senses: Curating a Virtual Exhibition," International Journal of Creative Interfaces and Computer Graphics (IJCICG) 12, no.1: 46-60. http://doi.org/10.4018/IJCICG.2021010104
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Published: Jul 1, 2021
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DOI: 10.4018/IJCICG.291266
Volume 12
Consumer-to-Consumer (C2C)
Bruno Mendes da Silva
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DOI: 10.4018/IJCICG.291088
Volume 12
Research Article
Hugo de Azevedo, António B. Araújo
The authors argue that the concept of the anatomical canon is not just an arbitrary standard of anatomical beauty but an indispensable mnemonic tool for the artist. The authors further argue that...
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The authors argue that the concept of the anatomical canon is not just an arbitrary standard of anatomical beauty but an indispensable mnemonic tool for the artist. The authors further argue that the canon is most relevant when adapted to a specific artistic process and tools, and in particular must be updated to the requirements of the digital tools of 3D modeling. A proposal of such a canon is discussed, as well as the process of its synthesis from standard 3D primitives and its artistic applications.
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de Azevedo, Hugo, and António B. Araújo. "Canon and Process in the 3D Modeling of Human Anatomy." IJCICG vol.12, no.2 2021: pp.1-16. http://doi.org/10.4018/IJCICG.291088
APA
de Azevedo, H. & Araújo, A. B. (2021). Canon and Process in the 3D Modeling of Human Anatomy. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 12(2), 1-16. http://doi.org/10.4018/IJCICG.291088
Chicago
de Azevedo, Hugo, and António B. Araújo. "Canon and Process in the 3D Modeling of Human Anatomy," International Journal of Creative Interfaces and Computer Graphics (IJCICG) 12, no.2: 1-16. http://doi.org/10.4018/IJCICG.291088
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Published: Feb 18, 2022
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DOI: 10.4018/IJCICG.291089
Volume 12
Research Article
Marilia Lyra Bergamo
This paper presents the artwork “A-Memory Garden” and explores its potential according to the groundworks of the poetics of complexity. In poetics of complexity, there is an artist's desire to...
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This paper presents the artwork “A-Memory Garden” and explores its potential according to the groundworks of the poetics of complexity. In poetics of complexity, there is an artist's desire to create perceptions about the relationship between individuals and the result of those interactions to arouse the sense of complexity. The paper presents an overview of the artwork developed, information about its adopted technology, and the artist's intentions. Also, it presents an end-user analysis of the artwork and a discussion of its complexity qualification. This analysis contributes to a perception of the artwork not only through the users' point of view but also for the potential of individual narratives that can emerge by the agency within a complex system. This combination between what is perceived by the user and the narratives of the computational agents in “A-Memory Garden” validates the artwork as a poetics of complexity.
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DOI: 10.4018/IJCICG.291090
Volume 12
Research Article
Rosangella Leote
The concept of biomimicry has been used in various fields, from nanotechnology to machine intelligence, for various purposes, inspired by natural processes and organisms. The main application of...
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The concept of biomimicry has been used in various fields, from nanotechnology to machine intelligence, for various purposes, inspired by natural processes and organisms. The main application of biomimicry has been to produce artifacts and ideas from what we can know about what nature has already done. Many artists have devoted themselves to the development of works with poetics of hybridization and mimicry. How close would they be to biomimicry? Or would they be bioinspiration? This discussion is the starting point to present the “VIRIDIUM” project, which focuses on the development of semi-autonomous and translucent 3D-printed sculptures. In addition to the biomimicry (biomimetics), bioinspiration, and Darwinian evolution concepts, the concept of artification is also addressed as a possible model of understanding the poetic process, both in "VIRIDIUM" and in the works of the artists listed.
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DOI: 10.4018/IJCICG.291091
Volume 12
Research Article
Cibele Saque, Antonio Costa Valente
Surrounded by a plant world that seems to reserve a particular space for change and action, the authors highlight the line element, which seems to play, among others, the role of a bridge between...
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Surrounded by a plant world that seems to reserve a particular space for change and action, the authors highlight the line element, which seems to play, among others, the role of a bridge between different areas of knowledge. Its structuring and transversal nature implies itself in drawing as a means of aesthetic exploration, branching out its presence in concepts of the synthesis of information, the study of movement, and always in the paths of the word “observation.” Combining visual and perceptive acuity with the power of graphic and formal synthesis of the line, through studies of movement of this involving exploratory space, particular attention is given to lines of support and oscillation of movement through the dynamic progression that models formal development. This reflection seeks to contemplate a potential of the study of the dynamic line to signal observation, understanding of the world (namely from the vegetal development), and its implications in animation cinema.
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Saque, Cibele, and Antonio Costa Valente. "A Line of Movement: From Vegetative Development to Animation." IJCICG vol.12, no.2 2021: pp.53-71. http://doi.org/10.4018/IJCICG.291091
APA
Saque, C. & Valente, A. C. (2021). A Line of Movement: From Vegetative Development to Animation. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 12(2), 53-71. http://doi.org/10.4018/IJCICG.291091
Chicago
Saque, Cibele, and Antonio Costa Valente. "A Line of Movement: From Vegetative Development to Animation," International Journal of Creative Interfaces and Computer Graphics (IJCICG) 12, no.2: 53-71. http://doi.org/10.4018/IJCICG.291091
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