Gamification Through Mobile Learning in University Students: A Teaching Innovation Proposal

Inmaculada Aznar-Díaz (University of Granada, Spain), María Pilar Cáceres Reche (University of Granada, Spain), Juan-Manuel Trujillo-Torres (University of Granada, Spain), and José-María Romero-Rodríguez (University of Granada, Spain)
Copyright: © 2022 |Pages: 157
EISBN13: 9781668480762|DOI: 10.4018/978-1-6684-5240-0.ch009
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Abstract

Gamification is being implemented in university teaching as an innovative method in the teaching-learning process in line with 20th century society and the current type of student. The purpose of this chapter was to develop the experience of teaching innovation carried out with gamification, mobile learning, and flipped classroom resources and tools for trainee teachers at a Spanish university. Specifically, the experience was aimed at making classrooms more dynamic with mobile applications for self-assessment and reinforcement of learning using mobile devices. The results showed that students increased their autonomy, the acquisition of new knowledge, improved academic performance and content retention thanks to gamification. Finally, the use of mobile devices and applications brings students closer to the social and everyday reality outside the classroom.
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