It’s Not All Fun and Games: A Games-Based Learning Project with Interdisciplinary Teams

Hope Kelly (University of Florida, USA) and Margeaux C. Johnson (University of Florida, USA)
Copyright: © 2013 |Pages: 238
EISBN13: 9781466643918|DOI: 10.4018/978-1-4666-3676-7.ch013
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Abstract

This chapter explores the design and development process for the iLOOK game, a grant-funded educational game about information literacy at a large public university. This case is presented through the eyes of Leslie Anderson, a young librarian who is passionate about the subject matter but lacks the technical skills and managerial experience to implement her vision. It describes the challenges and successes of coordinating the project across departments with varying cultures. The key players include: a library content team, a computer science programming lab group, a humanities undergraduate research group, and an expert on educational games. Enthusiastic about the potential of games to enhance undergraduate students’ ability to access, evaluate, and use information, the partners began working on the grant with campus-wide support. However, they quickly ran into issues.
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