P. Swarnalatha

Swarnalatha Purushotham is an Associate Professor, in the School of Computer Science and Engineering, VIT University, at Vellore, India. She pursued her Ph.D. degree in Image Processing and Intelligent Systems. She has published more than 130 papers in International Journals/International Conference Proceedings/National Conferences. She has 19+ years of teaching experience. She is a member of IACSIT, CSI, ACM, IACSIT, IEEE (WIE), ACEEE. She is an Editorial board member/reviewer of International/ National Journals and Conferences. Her current research interest includes Image Processing, Remote Sensing, Artificial Intelligence, Big Data Analytics and Software Engineering.


Applications of Artificial Intelligence for Smart Technology
P. Swarnalatha, S. Prabu. © 2021. 330 pages.
As global communities are attempting to transform into more efficient and technologically-advanced metropolises, artificial intelligence (AI) has taken a firm grasp on various...
Big Data Analytics for Satellite Image Processing and Remote Sensing
P. Swarnalatha, Prabu Sevugan. © 2018. 253 pages.
The scope of image processing and recognition has broadened due to the gap in scientific visualization. Thus, new imaging techniques have developed, and it is imperative to study...
Modified Support Vector Machine Algorithm to Reduce Misclassification and Optimizing Time Complexity
Aditya Ashvin Doshi, Prabu Sevugan, P. Swarnalatha. © 2018. 23 pages.
A number of methodologies are available in the field of data mining, machine learning, and pattern recognition for solving classification problems. In past few years, retrieval...
An Analysis of Usage-Induced Big Data
Sameera K., P. Swarnalatha. © 2018. 15 pages.
With the predominance of administration registering and distributed computing, an ever-increasing number of administrations are developing on the internet, producing tremendous...
Research Analysis of Development Pipelines in Augmented and Virtual Reality Technologies
Pronay Peddiraju, P. Swarnalatha. © 2018. 18 pages.
The purpose of this chapter is to observe the 3D asset development and product development process for creating real-world solutions using augmented and virtual reality...