Rochell R. McWhorter

Rochell McWhorter is an Associate Professor of Human Resource Development (HRD) in the Soules College of Business at The University of Texas at Tyler. Her long-term research agenda includes the study of virtual scenario planning (VSP) as the development of leadership capability and capacity within virtual environments for the purpose of preparing organizations for times of uncertainty. Her passion for emerging technologies includes the study of virtual human resource development (VHRD) to discover its implications for research and practice in the field of HRD. She utilizes various techniques in the classroom such as social media, infographics, digital badges, augmented reality, and artificial intelligence; and, she is a champion of service-learning and researcher of eSports.

Publications

Disruptive Technologies in Education and Workforce Development
Julie A. Delello, Rochell R. McWhorter. © 2024. 375 pages.
The education sector and workforce each face significant challenges in adapting to the unprecedented pace of technological advancement. Integrating artificial intelligence (AI)...
Invasive and Creepy Technologies: Challenges and Opportunities
Rochell R. McWhorter, Mandi M. Laurie. © 2024. 25 pages.
As modern technologies have increased in sophistication and invasiveness, users have expressed concerns about confidentiality and ethical issues regarding contemporary...
The Risks and Rewards of Collegiate Esports: A Multi-Case Study of Gamers in the United States and Italy
Julie A. Delello, Rochell R. McWhorter, Paul B. Roberts, Tonia De Giuseppe, Felice Corona. © 2023. 22 pages.
As participation in electronic sports (esports) continues to expand globally, colleges and universities are considering how such competitive video gaming might impact...
Do Loneliness and Social Connectedness Improve in Older Adults Through Mobile Technology?
Rochell R. McWhorter, Julie A. Delello, Christine S. Gipson, Beth Mastel-Smith, Kleanthe Caruso. © 2022. 18 pages.
About one-fifth of the population in the United States in 2015 will be age 65 or older in 2050 and loneliness may be a contributing factor that inhibits their well-being and...
Examining the Adult Learning in “Giving Back” Initiatives
Rochell R. McWhorter, Mark Owens, Joanna Neel, Jessica A. Rueter, Gina M. Doepker. © 2021. 28 pages.
Service-learning has been identified as a high-impact, experiential teaching practice by the Association of American Colleges and Universities. This chapter examines how...
The Rise of eSports: Insights Into the Perceived Benefits and Risks for College Students
Julie A. Delello, Rochell R. McWhorter, Paul Roberts, Hunter S. Dockery, Tonia De Giuseppe, Felice Corona. © 2021. 19 pages.
The availability and affordability of increased Internet bandwidth, video memory, and processing speed has enabled Electronic sports (eSports) to become a flourishing global...
Creepy Technologies and the Privacy Issues of Invasive Technologies
Rochell R. McWhorter, Elisabeth E. Bennett. © 2021. 20 pages.
Technology has become increasingly invasive and corporate networks are expanding into public and private spaces to collect unprecedented data and provide new services such as...
Disruptive and Emerging Technology Trends Across Education and the Workplace
Julie Anne Delello, Rochell R. McWhorter. © 2020. 353 pages.
Advancing technologies are rapidly modifying the current state of business and society causing an expansion of possible career opportunities. In order to stay competitive...
Examining the Adult Learning in “Giving Back” Initiatives
Rochell R. McWhorter, Mark Owens, Joanna Neel, Jessica A. Rueter, Gina M. Doepker. © 2020. 28 pages.
Service-learning has been identified as a high-impact, experiential teaching practice by the Association of American Colleges and Universities. This chapter examines how...
Do Loneliness and Social Connectedness Improve in Older Adults Through Mobile Technology?
Rochell R. McWhorter, Julie A. Delello, Christine S. Gipson, Beth Mastel-Smith, Kleanthe Caruso. © 2020. 22 pages.
About one-fifth of the population in the United States in 2015 will be age 65 or older in 2050 and loneliness may be a contributing factor that inhibits their well-being and...
Creepy Technologies and the Privacy Issues of Invasive Technologies
Rochell R. McWhorter, Elisabeth E. Bennett. © 2020. 26 pages.
Technology has become increasingly invasive and corporate networks are expanding into public and private spaces to collect unprecedented data and provide new services such as...
Gendered Experiences of Mobile Gaming and Augmented Reality: Engagement with Pokémon Go among University Students
William Goette, Julie A. Delello, Rochell R. McWhorter. © 2019. 14 pages.
Gender differences in video gaming have been observed in gaming motivations, behaviors, and perceptions. Unlike traditional video games, Pokémon Go is a mobile, augmented reality...
Qualitative Case Study Research: An Initial Primer
Rochell R. McWhorter, Andrea D. Ellinger. © 2018. 17 pages.
This chapter introduces the concept of qualitative case study research as a prevalent form of empirical inquiry. It begins by defining what a case study is, and articulates the...
Gamifying Education: Motivation and the Implementation of Digital Badges for Use in Higher Education
Julie A. Delello, Harmonie Hawley, Rochell R. McWhorter, Christine S. Gipson, Belinda Deal. © 2018. 17 pages.
This article describes how gamification in education through the use of digital badges has emerged as a means to motivate and reward student learning. This exploratory...
College Students' Attraction to the Mobile Augmented Reality Game Pokémon Go
Julie A. Delello, Rochell R. McWhorter, William Goette. © 2018. 19 pages.
Recent headlines show instances of the popular augmented reality game Pokémon Go. Higher educators are watching students engage with schools in their community as they search for...
New Visual Literacies and Competencies for Education and the Workplace
Julie A. Delello, Rochell R. McWhorter. © 2017. 38 pages.
This chapter examines how new visual literacies allow students to create meaning and develop competencies needed for the 21st century. Today's generation is continually...
New Visual Social Media for the Higher Education Classroom
Julie A. Delello, Rochell R. McWhorter. © 2016. 25 pages.
This chapter examines how next-generation visual social platforms motivate students to capture authentic evidence of their learning and achievements, publish digital artifacts...
New Visual Literacies and Competencies for Education and the Workplace
Julie A. Delello, Rochell R. McWhorter. © 2016. 36 pages.
This chapter examines how new visual literacies allow students to create meaning and develop competencies needed for the 21st century. Today's generation is continually...
Green Computing through Virtual Learning Environments
Rochell R. McWhorter, Julie A. Delello. © 2016. 28 pages.
As technology has quickly evolved into more sophisticated forms, it is opening the options for educators and business professionals to expand learning opportunities into virtual...
Green Computing through Virtual Learning Environments
Rochell R. McWhorter, Julie A. Delello. © 2015. 28 pages.
As technology has quickly evolved into more sophisticated forms, it is opening the options for educators and business professionals to expand learning opportunities into virtual...
New Visual Social Media for the Higher Education Classroom
Julie A. Delello, Rochell R. McWhorter. © 2014. 26 pages.
This chapter examines how next-generation visual social platforms motivate students to capture authentic evidence of their learning and achievements, publish digital artifacts...