All Together Now: A Collaborative Game to Increase Advocacy Among Disabled Individuals

All Together Now: A Collaborative Game to Increase Advocacy Among Disabled Individuals

Lori Scarlatos (Stony Brook University, USA), Eric Engoron (Stony Brook University, USA), Pamela Block (Western University, Ontario, Canada) and Cassandra Evans (City University of New York, USA)
Copyright: © 2019 |Pages: 10
DOI: 10.4018/IJMBL.2019100103
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Abstract

A common problem for people with disabilities, particularly those who rely on mobility devices, is learning to navigate a new environment. This is especially troublesome for students who are attending a new university and need to figure out how to get from one place to another. All Together Now is a mobile multi-player cooperative game developed for two purposes. First, the game, developed by two computer scientists and a disability studies scholar, is intended to give disabled students a fun way to learn their way around campus, learn how to report accessibility issues on that campus, and make friends with people who have similar disabilities. Second, the game can be used as a way of fostering awareness and advocacy among students without disabilities, by having them work in teams where one member is someone with a disability that causes them to rely on mobility devices. This article describes the implementation of the game within a disability studies course and the results of two pilot tests, with both disabled and non-disabled participants.
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Overview Of All Together Now

All Together Now was developed at our university by two computer scientists and a disability studies scholar with the following goals in mind:

  • Help disabled people learn to navigate a new environment;

  • Increase self-advocacy amongst disabled individuals in a specific locale;

  • Increase understanding of accessibility issues for nondisabled individuals;

  • Provide an easy way to report accessibility concerns;

  • Promote community bonding amongst those with disabilities within a specific locale.

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