MLA
Trepte, Sabine, et al. "Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of Avatar Creation in Terms of Gender and Sex." IJGCMS vol.1, no.2 2009: pp.52-76. https://doi.org/10.4018/jgcms.2009040104
APA
Trepte, S., Reinecke, L., & Behr, K. (2009). Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of Avatar Creation in Terms of Gender and Sex. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 1(2), 52-76. https://doi.org/10.4018/jgcms.2009040104
Chicago
Trepte, Sabine, Leonard Reinecke, and Katharina-Maria Behr. "Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of Avatar Creation in Terms of Gender and Sex," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1, no.2: 52-76. https://doi.org/10.4018/jgcms.2009040104
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