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International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
Emerging Sources Citation Index

International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

This journal will be converting from Hybrid Open Access to full Gold Open Access on January 1, 2023. All article manuscripts (in process and newly submitted) will be processed through as open access submissions in preparation for the 2023 conversion.
Editor-in-Chief: William Bart (University of Minnesota, USA)
Indexed In: Compendex (Elsevier Engineering Index), INSPEC, PsycINFO®, SCOPUS, Web of Science Emerging Sources Citation Index (ESCI) and 12 more indices
Published: Continuous Volume |Established: 2009
ISSN: 1942-3888|EISSN: 1942-3896|DOI: 10.4018/IJGCMS
Journal Metrics
Submission to Acceptance: Approx. 20 - 24 Weeks
Acceptance to Publication: Approx. 6 - 10 Weeks
Acceptance Rate: Approx. 33 - 43%
Latest Published Articles
Published: Jan 1, 2022
DOI: 10.4018/IJGCMS.295873
Volume 14
Drawing on the Self-Development Theory (SDT), this study examines the relation between the factors that motivate online gaming and the effects of addiction, shyness, and loneliness. We have modified... Show More
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Cite Article

MLA

Abbas, Hasan. "The Relation of Motivation Factors for Online Games With Personality Disorders, Addiction, Shyness, and Loneliness in Kuwait." vol.14, no.1 2022: pp.1-24. http://doi.org/10.4018/IJGCMS.295873

APA

Abbas, H. (2022). The Relation of Motivation Factors for Online Games With Personality Disorders, Addiction, Shyness, and Loneliness in Kuwait. , 14(1), 1-24. http://doi.org/10.4018/IJGCMS.295873

Chicago

Abbas, Hasan. "The Relation of Motivation Factors for Online Games With Personality Disorders, Addiction, Shyness, and Loneliness in Kuwait," 14, no.1: 1-24. http://doi.org/10.4018/IJGCMS.295873

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Mendeley
Published: Jan 1, 2022
DOI: 10.4018/IJGCMS.295874
Volume 14
Video games are used to increase the engagement of biofeedback systems. For cost-effectiveness, the original Nintendo Entertainment System (NES) games can be used. Therefore, a multimodal... Show More
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MLA

Chand, Kulbhushan and Arun Khosla. "Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation." vol.14, no.1 2022: pp.1-23. http://doi.org/10.4018/IJGCMS.295874

APA

Chand, K., & Khosla, A. (2022). Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation. , 14(1), 1-23. http://doi.org/10.4018/IJGCMS.295874

Chicago

Chand, Kulbhushan, and Arun Khosla. "Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental Relaxation," 14, no.1: 1-23. http://doi.org/10.4018/IJGCMS.295874

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Mendeley
Published: Jan 1, 2022
DOI: 10.4018/IJGCMS.296705
Volume 14
Think-alouds are a common method of collecting design data where a player describes their play for a facilitator. Games promote a feeling of immersivity and player presence, which is in tension with... Show More
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Cite Article

MLA

Pellicone, Anthony,et al. "Playing Aloud: Leveraging Game Commentary Culture for Playtesting." vol.14, no.1 2022: pp.1-16. http://doi.org/10.4018/IJGCMS.296705

APA

Pellicone, A., Weintrop, D., Ketelhut, D. J., Shokeen, E., Cukier, M., Plane, J. D., & Rahimian, F. (2022). Playing Aloud: Leveraging Game Commentary Culture for Playtesting. , 14(1), 1-16. http://doi.org/10.4018/IJGCMS.296705

Chicago

Pellicone, Anthony and David Weintrop, Diane Jass Ketelhut, Ekta Shokeen, Michel Cukier, Jandelyn Dawn Plane, and Firoozeh Rahimian. "Playing Aloud: Leveraging Game Commentary Culture for Playtesting," 14, no.1: 1-16. http://doi.org/10.4018/IJGCMS.296705

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Description, Mission, Scope & Coverage
Description:
The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. The journal is interdisciplinary in nature; it publishes research... Show More
Mission & Scope:
The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) publishes research articles, theoretical critiques, and book reviews related to the development and evaluation of games and computer-mediated simulations. One main goal of this peer-reviewed, international journal is to promote a deep conceptual and empirical understanding of the roles of electronic games and... Show More
Coverage:
  • Cognitive, social, and emotional impact of games and simulations
  • Critical reviews and meta-analyses of existing game and simulation literature
  • Current and future trends, technologies, and strategies related to game, simulation development, and implementation
  • Electronic Games and Simulations in Government, Business, and the Workforce
  • Electronic Games and Simulations in Teaching and Learning
  • Frameworks to Understand the Societal and Cultural Impacts of Games and Simulations
  • Impact of game and simulation development use on race and gender game and simulation design
  • Innovative and Current Research Methods and Methodologies to Study Electronic Games and Simulations
  • Psychological Aspects of Gaming
  • Teaching of games and simulations at multiple age and grade levels
Editorial Board

Editorial Board

Editor-in-Chief
William Bart, University of Minnesota, United States
Managing Editor
Craig G. Anderson, University of Minnesota, Twin Cities, United States
Associate Editors
Aaron Hung, Adelphi University, United States
Amanda Beers, SolBridge International School of Business, Canada
Christian Loh, Southern Illinois University, United States ORCIDhttps://orcid.org/0000-0002-6318-3890
Emil R. Kaburuan, Mercu Buana University, Indonesia ORCIDhttps://orcid.org/0000-0001-5978-8881
Enrico Gandolfi, Kent State University, United States
Fabrizio Balducci, University of Bari "A. Moro", Italy ORCIDhttps://orcid.org/0000-0003-1174-4323
Iain Donald, Abertay University, United Kingdom
Johansen Quijano, Tarrant County College, United States
Joseph Fanfarelli, University of Central Florida, United States ORCIDhttps://orcid.org/0000-0003-3855-3818
Melinda Jacobs, Subatomic, Germany ORCIDhttps://orcid.org/0000-0002-5274-519X
Michael McCreery, University of Nevada, Las Vegas, United States
Editorial Review Board
Allan Fowler, Turner Sports, United States
Carly Finseth, Boise State University, United States
Christophe Duret, Université de Sherbrooke, Canada
Dennis Beck, University of Arkansas, United States
Jason Siko, Wayne RESA, United States ORCIDhttps://orcid.org/0000-0002-8371-0838
Jayanth Raghothama, KTH Royal Institute of Technology, Sweden ORCIDhttps://orcid.org/0000-0002-3416-4535
Je Seok Lee, University of California, Irvine, United States
Jitendra Yadav, Koneru Lakshmaiah Educational Foundation, Vijaywada, India ORCIDhttps://orcid.org/0000-0003-2686-1864
Jose Luis Soler-Dominguez, ITI - Instituto Tecnológico de Informática, Spain
Karen Schrier, Marist College, United States
Liliana Vale Costa, University of Aveiro, Portugal ORCIDhttps://orcid.org/0000-0003-2451-3073
MariCarmen Gil Ortega, University of the West of England, United Kingdom
Mark Joselli, Pontifícia Universidade Católica do Paraná, Brazil
Michelle Brown, Harrison Mann - Digital, Creative & Online Marketing Agency, United Kingdom
Ryan Sittler, California University of Pennsylvania, United States ORCIDhttps://orcid.org/0000-0002-6333-3262
Sarah Zaidan, Emerson College, United States ORCIDhttps://orcid.org/0000-0002-5713-171X
Stylianos Mystakidis, University of Patras, Greece ORCIDhttps://orcid.org/0000-0002-9162-8340
Taha Rasouli, International Game Developers Association, Iran, Islamic Republic Of
Teresa Slobuski, San Jose State University, United States
International Advisory Board
Brenda Romero, Romero Games, Ireland
Celia Hodent, Epic Games, United States
Chuck Kinzer, Columbia University, United States
Constance Steinkuehler, University of California, Irvine, United States
David Williamson Shaffer, University of Wisconsin-Madison, United States
Eric Klopfer, Massachusetts Institute of Technology, United States
Frans Mayra, University of Tampere, Finland
Jason Della Rocca, Execution Labs, Canada
Jesse Schell, Carnegie Mellon University, United States
Kristie Fisher, Google, United States
Kurt Squire, University of California, Irvine, United States
Michael Zyda, USC GamePipe, United States
R. Michael Young, North Carolina State University, United States
Randy Pagulayan, Microsoft, United States
Suzanne de Castell, Simon Fraser University, Canada
William "Bill" Grosso, Osolog LLC, United States
Editor-in-Chief Emeritus
Brock Dubbels, McMaster University, United States
Book Reviews Editor
Marcelline Manjia, University of Yaoundé I, Cameroon ORCIDhttps://orcid.org/0000-0002-1536-9068
Editorial Policy
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Article Processing Charges
Article Processing Charge (APC):

Payment of the APC fee (directly to the publisher) by the author or a funding body is not required until AFTER the manuscript has gone through the full double-blind peer review process and the Editor(s)-in-Chief at his/her/their full discretion has/have decided to accept the manuscript based on the results of the double-blind peer review process. 
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Submit to This Journal
This journal is currently actively seeking new submissions. Interested authors should ensure that their article manuscript adheres to the journal's submission guidelines and utilize the journal article template, which include originality of the manuscript, professional English language copy editing, APA formatting tips, and more. To submit an article for consideration, please begin the submission process below.
Contact
William M. Bart
Editor-in-Chief
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
E-mail: bartx001@umn.edu
Editorial Office
701 E. Chocolate Ave.
Hershey, PA 17033, USA
717-533-8845 x100
Archiving
All of IGI Global's content is archived via the CLOCKSS and LOCKSS initiative. Additionally, all IGI Global published content is available in IGI Global's InfoSci® platform.