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International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
Emerging Sources Citation Index

International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

This journal will be converting from Hybrid Open Access to full Gold Open Access on January 1, 2023. All article manuscripts (in process and newly submitted) will be processed through as open access submissions in preparation for the 2023 conversion.
Editor-in-Chief: William Bart (University of Minnesota, USA)
Indexed In: Compendex (Elsevier Engineering Index), INSPEC, PsycINFO®, SCOPUS, Web of Science Emerging Sources Citation Index (ESCI) and 12 more indices
Published: Continuous Volume |Established: 2009
ISSN: 1942-3888|EISSN: 1942-3896|DOI: 10.4018/IJGCMS
Latest Published Articles
Published: Nov 23, 2022
DOI: 10.4018/IJGCMS.314588
Volume 14
Serious play for learning has gained popularity in recent years. The research belongs to the opportunity to engage pupils in innovative ways to attract and hold their attention. The purpose of this... Show More
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Cite Article

MLA

Ding, Fangfang. "Supporting Adaptive English Learning With Fuzzy Logic-Based Personalized Learning." vol.14, no.2 2022: pp.1-19. http://doi.org/10.4018/IJGCMS.314588

APA

Ding, F. (2022). Supporting Adaptive English Learning With Fuzzy Logic-Based Personalized Learning. , 14(2), 1-19. http://doi.org/10.4018/IJGCMS.314588

Chicago

Ding, Fangfang. "Supporting Adaptive English Learning With Fuzzy Logic-Based Personalized Learning," 14, no.2: 1-19. http://doi.org/10.4018/IJGCMS.314588

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Mendeley
Published: Nov 23, 2022
DOI: 10.4018/IJGCMS.314589
Volume 14
In order to solve the problem of low efficiency in traditional feature extraction methods of piano performance techniques, a feature extraction method of piano performance techniques based on... Show More
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Cite Article

MLA

Qian, Zhi. "Feature Extraction Method of Piano Performance Technique Based on Recurrent Neural Network." vol.14, no.2 2022: pp.1-14. http://doi.org/10.4018/IJGCMS.314589

APA

Qian, Z. (2022). Feature Extraction Method of Piano Performance Technique Based on Recurrent Neural Network. , 14(2), 1-14. http://doi.org/10.4018/IJGCMS.314589

Chicago

Qian, Zhi. "Feature Extraction Method of Piano Performance Technique Based on Recurrent Neural Network," 14, no.2: 1-14. http://doi.org/10.4018/IJGCMS.314589

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Mendeley
Published: Oct 26, 2022
DOI: 10.4018/IJGCMS.313185
Volume 14
Serious games have been shown to be effective in engaging end-users for various types of training. However, the research in cybersecurity awareness training with serious games is scarce. The authors... Show More
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Cite Article

MLA

Salameh, Rana and Christian Sebastian Loh. "Engagement and Players' Intended Behaviors in a Cybersecurity Serious Game." vol.14, no.1 2022: pp.1-21. http://doi.org/10.4018/IJGCMS.313185

APA

Salameh, R., & Loh, C. S. (2022). Engagement and Players' Intended Behaviors in a Cybersecurity Serious Game. , 14(1), 1-21. http://doi.org/10.4018/IJGCMS.313185

Chicago

Salameh, Rana, and Christian Sebastian Loh. "Engagement and Players' Intended Behaviors in a Cybersecurity Serious Game," 14, no.1: 1-21. http://doi.org/10.4018/IJGCMS.313185

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Mendeley
Description, Mission, Scope & Coverage
Description:
The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. The journal is interdisciplinary in nature; it publishes research... Show More
Mission & Scope:
The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) publishes research articles, theoretical critiques, and book reviews related to the development and evaluation of games and computer-mediated simulations. One main goal of this peer-reviewed, international journal is to promote a deep conceptual and empirical understanding of the roles of electronic games and... Show More
Coverage:
  • Cognitive, social, and emotional impact of games and simulations
  • Critical reviews and meta-analyses of existing game and simulation literature
  • Current and future trends, technologies, and strategies related to game, simulation development, and implementation
  • Electronic Games and Simulations in Government, Business, and the Workforce
  • Electronic Games and Simulations in Teaching and Learning
  • Frameworks to Understand the Societal and Cultural Impacts of Games and Simulations
  • Impact of game and simulation development use on race and gender game and simulation design
  • Innovative and Current Research Methods and Methodologies to Study Electronic Games and Simulations
  • Psychological Aspects of Gaming
  • Teaching of games and simulations at multiple age and grade levels
Editorial Board

Editorial Board

Editor-in-Chief
William Bart, University of Minnesota, United States
Managing Editor
Craig G. Anderson, University of Minnesota, Twin Cities, United States
Associate Editors
Aaron Hung, Adelphi University, United States
Amanda Beers, SolBridge International School of Business, Canada
Christian Loh, Southern Illinois University, United States ORCIDhttps://orcid.org/0000-0002-6318-3890
Emil R. Kaburuan, Mercu Buana University, Indonesia ORCIDhttps://orcid.org/0000-0001-5978-8881
Enrico Gandolfi, Kent State University, United States
Fabrizio Balducci, University of Bari "A. Moro", Italy ORCIDhttps://orcid.org/0000-0003-1174-4323
Iain Donald, Abertay University, United Kingdom
Johansen Quijano, Tarrant County College, United States
Joseph Fanfarelli, University of Central Florida, United States ORCIDhttps://orcid.org/0000-0003-3855-3818
Melinda Jacobs, Subatomic, Germany ORCIDhttps://orcid.org/0000-0002-5274-519X
Michael McCreery, University of Nevada, Las Vegas, United States
Editorial Review Board
Allan Fowler, Turner Sports, United States
Carly Finseth, Boise State University, United States
Christophe Duret, Université de Sherbrooke, Canada
Dennis Beck, University of Arkansas, United States
Jason Siko, Wayne RESA, United States ORCIDhttps://orcid.org/0000-0002-8371-0838
Jayanth Raghothama, KTH Royal Institute of Technology, Sweden ORCIDhttps://orcid.org/0000-0002-3416-4535
Je Seok Lee, University of California, Irvine, United States
Jitendra Yadav, K L Deemed to be University, India ORCIDhttps://orcid.org/0000-0003-2686-1864
Jose Luis Soler-Dominguez, ITI - Instituto Tecnológico de Informática, Spain
Karen Schrier, Marist College, United States
Liliana Vale Costa, University of Aveiro, Portugal ORCIDhttps://orcid.org/0000-0003-2451-3073
MariCarmen Gil Ortega, University of the West of England, United Kingdom
Mark Joselli, Pontifícia Universidade Católica do Paraná, Brazil
Michelle Brown, Harrison Mann - Digital, Creative & Online Marketing Agency, United Kingdom
Ryan Sittler, California University of Pennsylvania, United States ORCIDhttps://orcid.org/0000-0002-6333-3262
Sarah Zaidan, Emerson College, United States ORCIDhttps://orcid.org/0000-0002-5713-171X
Stylianos Mystakidis, Hellenic Open University, Greece ORCIDhttps://orcid.org/0000-0002-9162-8340
Taha Rasouli, International Game Developers Association, Iran, Islamic Republic Of
Teresa Slobuski, San Jose State University, United States
International Advisory Board
Brenda Romero, Romero Games, Ireland
Celia Hodent, Epic Games, United States
Chuck Kinzer, Columbia University, United States
Constance Steinkuehler, University of California, Irvine, United States
David Williamson Shaffer, University of Wisconsin-Madison, United States
Eric Klopfer, Massachusetts Institute of Technology, United States
Frans Mayra, University of Tampere, Finland
Jason Della Rocca, Execution Labs, Canada
Jesse Schell, Carnegie Mellon University, United States
Kristie Fisher, Google, United States
Kurt Squire, University of California, Irvine, United States
Michael Zyda, USC GamePipe, United States
R. Michael Young, North Carolina State University, United States
Randy Pagulayan, Microsoft, United States
Suzanne de Castell, Simon Fraser University, Canada
William "Bill" Grosso, Osolog LLC, United States
Editor-in-Chief Emeritus
Brock Dubbels, McMaster University, United States
Book Reviews Editor
Marcelline Manjia, University of Yaoundé I, Cameroon ORCIDhttps://orcid.org/0000-0002-1536-9068
Editorial Policy
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Payment of the APC fee (directly to the publisher) by the author or a funding body is not required until AFTER the manuscript has gone through the full double-blind peer review process and the Editor(s)-in-Chief at his/her/their full discretion has/have decided to accept the manuscript based on the results of the double-blind peer review process. 
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Submit to This Journal
This journal is currently actively seeking new submissions. Interested authors should ensure that their article manuscript adheres to the journal's submission guidelines and before you write page, which include originality of the manuscript, APA formatting information and examples, manuscript requirements, and more. To submit an article for consideration, please begin the submission process below.
Contact
William M. Bart
Editor-in-Chief
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
E-mail: bartx001@umn.edu
Editorial Office
701 E. Chocolate Ave.
Hershey, PA 17033, USA
717-533-8845 x100
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All of IGI Global's content is archived via the CLOCKSS and LOCKSS initiative. Additionally, all IGI Global published content is available in IGI Global's InfoSci® platform.