Article Preview
TopRelevant Literature And Theoretical Framework
3D MUVEs combine textual and audio transfer technologies and enable navigation in realistic three-dimensional virtual worlds. The origin of this kind of environment is the text-based and multi-user games such as Space War, which was a popular game in the UNIX operating system (Tüzün, 2010). For many years, virtual environments have been assigned many names such as Multi-User Dungeon (MUD), Object-Oriented MUD (MOO), Massively Multiplayer Online Role-Playing Game (MMORPG) and Multi-User Virtual Environment (Mayrath, Traphagan, Jarmon, Trivedi, & Resta, 2010).
MUVEs have real-time and open world features. These features make them closer to reality (Fırat, 2008). Although many multi-user games also have real-time feature, players need to perform certain operations and tasks to make progress in these environments. However, MUVEs usually do not include planned tasks. When users enter the environment, their experiences are random. Another aspect of MUVEs is that they are available for creating environments with different levels of complexity, making measurements during interactive navigation and checking the spatial learning parameters (Peruch, Belingard, & Thinus-Blanc, 2000). Navigation in MUVEs refers to reaching a desired object or location by moving in these environments (Raees, Ullah & Rahman, 2019). Virtual environment navigation allows users to control their position and orientation of the virtual camera which they see the virtual world (Galyean, 1995) and to move around, manipulate and interact with virtual objects possible (Geszten et al., 2018).