Towards Creative Smart Learning Environments: Experiences and Challenges

Towards Creative Smart Learning Environments: Experiences and Challenges

Alejandro Catala (Grupo ISSI, Departamento de Sistemas Informáticos y Computación, Universitat Politècnica de València, Camino de Vera S/N, 46022 Valencia, Spain), Javier Jaen (Grupo ISSI, Departamento de Sistemas Informáticos y Computación, Universitat Politècnica de València, Camino de Vera S/N, 46022 Valencia, Spain), Patricia Pons (Grupo ISSI, Departamento de Sistemas Informáticos y Computación, Universitat Politècnica de València, Camino de Vera S/N, 46022 Valencia, Spain) and Fernando Garcia-Sanjuan (Grupo ISSI, Departamento de Sistemas Informáticos y Computación, Universitat Politècnica de València, Camino de Vera S/N, 46022 Valencia, Spain)
DOI: 10.4018/IJCICG.2015010104
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Abstract

The creation of artefacts and entities to be used in simulated worlds and games has been used in practice to foster creativity in informal activities. Motivational issues and entertainment have therefore been combined along with creative tasks. The systems with higher complexity and more creative capabilities are usually based on WIMP interfaces, which negatively impact on the role of collaboration and active participation. This paper summarizes the main findings and the authors' experiences in the project CreateWorlds, which relies on an interactive tabletop interface in order to support the creation of 2D games. Finally, the paper discusses some key challenges that will have to be addressed to support creative smart learning environments in the future.
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The present section briefly reviews a collection of selected works that have used digital technologies in creative tasks with the purpose of learning. For two decades, these proposals based on entertainment technology for creative learning have focused on the creation of some kind of artefacts. According to the supported creation capabilities, the reviewed works fall within two primary categories identified here.

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