Analyzing Art, Culture, and Design in the Digital Age

Analyzing Art, Culture, and Design in the Digital Age

Gianluca Mura (Politecnico di Milano University, Italy)
Indexed In: SCOPUS
Release Date: September, 2015|Copyright: © 2015 |Pages: 329
ISBN13: 9781466686793|ISBN10: 1466686790|EISBN13: 9781466686809|DOI: 10.4018/978-1-4666-8679-3


Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency.

Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture.

This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

  • Augmented Reality
  • Computer Graphics
  • Creative Environments
  • Cyber Architecture
  • Digital Art
  • Social Media
  • Virtual Art
  • Virtual Heritage

Reviews and Testimonials

Researchers from Europe, North America, China, and Nigeria present 21 chapters on the application of technology to the fields of art and design. They discuss virtual art and design, such as metaplastics virtual media, the interactive media art installation “Liquid Views,” a recreation of El Lissitzky's “Proun #5S” as an architecture for avatars, Virtual FLUXUS, the relationship between the virtual and the real, the art project Folding Pattern, an art and design project called wanderlost meant to create a virtual world, and an augmented reality game; the use of 3D virtual technology in cultural transmission in China; evaluating interactive user experiences in virtual art galleries; new media creative social processes, including collaborative arts practice on Facebook, and more.

– ProtoView Book Abstracts (formerly Book News, Inc.)

Table of Contents and List of Contributors

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Author(s)/Editor(s) Biography

Gianluca Mura is a researcher, architect, and designer at Politecnico di Milano University. His research area is within digital cultures interrelations among art, science, and technology. He holds a Phd in industrial design and multimedia communication from Politecnico di Milano University. He has teaching experience in design university and professional courses. He is doing research, academic publishing, and actively participates in numerous international scientific conferences and symposiums. Dr. Mura is also a scientific member of several international conference committees.