Esports Research and Its Integration in Education
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Esports Research and Its Integration in Education

Miles M. Harvey (University of New Mexico, USA) and Rick Marlatt (New Mexico State University, USA)
Pages: 300
ISBN13: 9781799870692|ISBN10: 1799870693|EISBN13: 9781799870715|DOI: 10.4018/978-1-7998-7069-2


The rise of esports in education is both exciting and fascinating. Esports, or otherwise known as electronic sports, e-sports, or eSports, is a form of sport using video games to compete against other players, and in the case of this edited book, other schools. If there was ever a time to be curious about esports and what it can do for students and schools, it is now. This publication seeks to harness the power of the global gaming community with those interested in educational research related to esports topics involved with all grade levels through college. This edited book will promote the field’s validity and it will support its growth and infrastructure across a wide variety of disciplines.

Esports maybe one of the biggest fronts for learning anyone has ever seen. At first glance it looks like pure fun and games, but when one really takes a closer look they see all the interdisciplinary learning, the casting, the challenges, the streaming, the STEM-related topics, the relation to real-world applications, the critical thinking, and all of the small things that make it a powerful learning tool. This edited book is about the small things that make esports in education a big deal. This edited book can have a great impact as it will allow practitioners, coaches, teachers, players, and students the chance to better understand the importance of esports in education.

Table of Contents and List of Contributors

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