Implementing Rapid E-Learning Through Interactive Materials Development

Implementing Rapid E-Learning Through Interactive Materials Development

Indexed In: SCOPUS
Release Date: July, 2023|Copyright: © 2023 |Pages: 232
DOI: 10.4018/978-1-6684-4940-0
ISBN13: 9781668449400|ISBN10: 1668449404|ISBN13 Softcover: 9781668449448|EISBN13: 9781668449417
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Description & Coverage
Description:

In the past, the process of developing an interactive digital learning resource required content developers, technology experts, and learning designers to work together. As such, the process was time consuming and expensive. Now there are new tools that do not require advanced mastery of ICTs for the development of digital learning resources. Such tools allow the reduction of costs and timelines of development. The rapid e-learning method helps to decentralize curriculum digitization and empower teachers to embrace technology to develop and share resources among peers.

Implementing Rapid E-Learning Through Interactive Materials Development provides a relevant theoretical foundation for the design and development of interactive learning materials using the rapid e-learning method. It draws on research, case studies, and reports from different contextual applications of the methods, challenges, and learning experiences of students. Covering topics such as goal-oriented design, quality assurance, and rapid game development, this premier reference source is an essential resource for multimedia developers, IT professionals, learning designers, educators and administrators of both K-12 and higher education, pre-service teachers, teacher educators, librarians, researchers, and academicians.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Digital Learning Resources
  • E-Learning
  • Goal-Oriented Design
  • Higher Education
  • Interactive Multimedia Development
  • Multimodal Assessment
  • Online Education
  • Quality Assurance
  • Rapid Game Development
  • Scenario-Based Language Learning
  • Technology Adoption
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Editor/Author Biographies
Mohammad Santally is a Professor of Education Technology at the University of Mauritius. His research interests are learning design, open educational resources, and innovative pedagogies to improve learning outcomes in online contexts. He is currently interested in exploring AI in Education given his background in ICTs. He has served at top positions at the University of Mauritius, and has worked as consultant in e-elearning for international organisations.
Yousra Banoor Rajabalee is an eLearning specialist. She has specialized herself in educational technologies and computer-based instructional design. She is a Lecturer in Education Technology at the Mauritius Institute of Education & Member of the Pole of Research on Innovative Pedagogies, Technologies and Practices in Education at the University of Mauritius.
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