Advancing Professional Learning With Collaborative Technologies

Advancing Professional Learning With Collaborative Technologies

Robert Fitzgerald (University of Canberra, Australia)
Copyright: © 2008 |Pages: 8
DOI: 10.4018/978-1-59904-881-9.ch004
OnDemand PDF Download:
No Current Special Offers


In the 21st century, learning and Internet-based technologies are becoming increasingly interwoven. For a growing proportion of children in the developed world, blogs, social networking, multiplayer online games, and instant messaging systems are figuring significantly in their daily lives (Sefton-Green, 2004; Somekh, 2004). Education systems have, for a long time, recognized the potential of technology to enhance and enrich teaching and learning; however, the realization of that potential has more often than not been disappointing (Cuban, 2001; Somekh, 2001). In Australia, we continue to receive strong statements from the Government about the educational importance of integrating ICT into teaching and learning (cf. Learning in an Online World, MCEETYA, 2005); but the reality is, schools and universities are struggling to achieve such goals.

Key Terms in this Chapter

Zing: A collaborative software system that allows groups of user to meet and work together either face-to-face or online. Zing is a form of a group decision support system.

Multiplayer Online Games: Internet-based computer games that allows large numbers of users to play together in the same virtual arena.

Blog: An online journal or diary where entries or postings are displayed in reverse chronological order (e.g., or ).

Social Networking: A generic term for Internet-based systems that allow users to create communities based around shared interests for the purposes of sharing and exchange.

Web2.0: An emerging suite of second-generation Internet-based software systems that allow users to form communities of interest for the purposes of sharing and exchange.

Cloud Tag: A weighted-frequency list of popular tags or keywords. Often used in social networking systems to visualise the activity of the community.

Elgg: An open source software system designed to allow users to create social networks for sharing resources. It has been developed by Ben Werdmuller and David Tosh.

Complete Chapter List

Search this Book: