Evaluation of Implementation of Gamification, Game-Based Learning, and Active Methodologies to the Flipped Classroom Model

Evaluation of Implementation of Gamification, Game-Based Learning, and Active Methodologies to the Flipped Classroom Model

María-Mercedes Rojas-de-Gracia (University of Malaga, Spain), Ana Esteban (University of Malaga, Spain), María J. Bentabol (University of Malaga, Spain), María Dolores Rodríguez-Ruiz (University of Malaga, Spain), Amparo Bentabol (University of Malaga, Spain), Ana Paula Lopes (CEOS, ISCAP, Polytechnic of Porto, Portugal), Filomena Soares (CEOS, ISCAP, Polytechnic of Porto, Portugal), María M. Muñoz (University of Malaga, Spain), Mariano Soler-Porta (University of Malaga, Spain), and Rocío Caña-Palma (University of Malaga, Spain)
DOI: 10.4018/978-1-7998-9706-4.ch006
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Abstract

The popularity of the flipped classroom has been rising. This pedagogical model emphasizes active and peer-assisted learning and problem solving within the classroom and leaves the transmission of conceptual knowledge to individual tasks outside the classroom. This research evaluates the implementation and results of gamification, game-based learning, and active methodologies used in the development of the flipped methodology. The team of researchers has been applying this model since 2017. The sample consisted of students from different subjects, Management and Administration Business, Finance and Accounting, Marketing and Market Research, and Chemistry, at the University of Malaga and in Accounting and Administration and Marketing at the Polytechnic of Porto. A statistical analysis of the degree of students' satisfaction with the application of the pedagogical model has been carried out, considering the general aspects and the level of application within each subject. The data show a very positive assessment of the teaching achieved and the strategies applied in the model.
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Background

The flipped classroom method was developed by Bergmann and Sams (2012). The pioneers of this movement (chemistry teachers at Woodland Park High School in Colorado) recorded their lessons and posted them online, allowing students to access them remotely, with an attempt to counter the effects of students’ high absenteeism levels. Therefore, the principal idea comes from reversing the traditional teaching paradigm, where the main phases of the teaching and learning process, such as classroom activities and homework, are reversed. The flipped classroom is organized differently: instructional content (e.g., pre-recorded video lectures) is assigned as homework (analyzed before coming to class) and time in class is spent working on problems, advancing concepts, and engaging in collaborative learning (Findlay-Thompson & Mombourquette, 2014). Moreover, the flipped classroom may contain several out-of-class activities, including readings, homework, and supplemental videos (Chen et al., 2014; Gilboy et al., 2015; White et al., 2017).

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