Exploring the Intersection of Digital Innovation and Educational Reform: Social Implications of Augmented Reality in the Classroom

Exploring the Intersection of Digital Innovation and Educational Reform: Social Implications of Augmented Reality in the Classroom

Copyright: © 2023 |Pages: 34
DOI: 10.4018/978-1-6684-9103-4.ch006
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Abstract

This study provides a comprehensive exploration of augmented reality (AR) in education, examining its benefits, applications, social implications, ethical considerations, and future directions. The objective of the study is to highlight the potential of AR as a transformative technology in educational settings. The findings reveal that AR offers numerous benefits in education, including enhanced student engagement, improved learning outcomes, personalized learning experiences, and collaborative interaction. The social implications of AR in education encompass equality, accessibility, and social engagement, while ethical considerations involve privacy, security, and pedagogical adaptation. Despite challenges like the digital divide and teacher training, AR offers opportunities and positive outcomes in education. Collaboration and research investment are crucial for advancing AR integration in education. AR has the potential to create immersive learning environments that cater to diverse student needs, enhancing their educational experiences.
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Background Study

The background of this study involves a thorough evaluation of previous research, providing a foundation for understanding the current state of research. While the use and implementation of Augmented Reality (AR) and its related technology is not a completely new concept, the continuous advancements in this field necessitate further study. In order to gain insight into the current research landscape, several recent studies have been examined here.

Jesionkowska et al. (2020) explored the effectiveness of Active Learning, where students actively participated in building AR applications. The study highlighted the positive impact of Active Learning on students’ engagement and skill development. Kljun et al. (2020) emphasized the need for long-term studies to understand the long-lasting effects of AR in education. Their analysis explored various aspects of AR, including technologies, learning experiences, authoring capabilities, suitable audiences, and the research landscape. Petrov and Atanasova (2020) presented a case study on using AR as a visualization and modeling tool in STEM education. The study showcased the effectiveness of AR in delivering STEM content and provided insights into its use for enhancing STEM education. Steele et al. (2020) focused on the ethical considerations in VR/AR product design for educational purposes. The study emphasized the importance of ethical decision-making and highlighted the need for further research in this area.

Garzón (2021) provided an overview of the evolution of AR in education and its benefits in terms of learning gains, motivation, enjoyment, and autonomy. The study also addressed challenges faced by previous AR applications and proposed insights to enhance the benefits of AR in education. Hidayat et al. (2021) addressed the lack of literature on the use of AR in basic education. Their literature review examined the impact of AR on learning outcomes for elementary school students, shedding light on the positive effects and the pedagogical perspective of AR. Yildiz (2021) highlighted the importance of AR in education, showcasing various applications that blended virtual objects with the real world to enhance student interaction and facilitate learning. The study provided practical insights for educators to effectively incorporate AR into their lessons.

Key Terms in this Chapter

Personalised Learning: Personalised learning through AR in education enables tailoring content to individual students’ needs. It offers interactive tutorials, quizzes, and assessments that adapt to their learning styles and skill levels. This customization fosters a sense of ownership and engagement, making learning more motivating. With AR, students can learn at their own pace and in a way that suits their preferences and abilities.

Real-Time Feedback: Real-time feedback is a valuable use of augmented reality (AR) in education. Whether it’s virtual experiments or language learning, students receive timely feedback to improve their understanding and performance. This fosters active engagement and continuous improvement in the learning process.

Augmented Reality (in Education): Augmented reality (AR) in education refers to the integration of digital content into the real-world learning environment, enhancing student engagement and understanding. It offers interactive and immersive experiences, bridging the gap between virtual and physical realms for personalized and experiential learning.

Student-Centered Approach: AR promotes a student-centered learning approach by empowers students to explore and engage with content at their own pace and in their preferred learning style. By tailoring content and activities to individual needs and interests, AR enhances student motivation, engagement, and ownership of the learning process.

Collaborative Learning: Collaborative learning is a valuable application of augmented reality (AR) in education. By leveraging AR technology, students can engage in collaborative activities and interactions that promote teamwork, communication, and problem-solving skills. AR enables shared experiences in which students can collaborate on projects, explore virtual environments together, and co-create content.

Gamification of Learning: Gamification of learning through augmented reality (AR) in education enhances student engagement and motivation. AR applications incorporate game-like elements, fostering a sense of accomplishment and encouraging active participation. This approach promotes skill development and creates interactive and enjoyable learning experiences.

Virtual Field Trips: AR enables virtual field trips, allowing students to explore places beyond their physical reach. Through AR applications, students can visit historical sites, ecosystems, and different countries, immersing themselves in interactive learning experiences. These virtual trips enhance understanding, engagement, and curiosity by using 3D models and simulations. They offer experiential learning, expanding students' perspectives through exposure to diverse contexts.

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