Interface Trends in Human Interaction, the Internet of Things, and Big Data

Interface Trends in Human Interaction, the Internet of Things, and Big Data

William J. Gibbs (Duquesne University, USA)
Copyright: © 2018 |Pages: 13
DOI: 10.4018/978-1-5225-2255-3.ch365
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Abstract

In this chapter, I examine trends in today's news-orientated interfaces and the impact of digital interfaces on news consumption. Digital interfaces will be differentiated from traditional informational sources such as newspapers and television news. Additionally, I will explore several major characteristics or trends germane to today's news interfaces and their implications for how people consume news and, more generally, for how they transform information services: a) rapid innovation, b) interactivity, c) social, d) standardization, e) scale, f) media convergence and, g) the Internet of Things and Big Data.
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Introduction

The Web and other networked-based services are primary vehicles for news and information dissemination. In 2008, Kohut, (2008, p. 21) reported that, “Thirty-seven percent of people today, including more than half of Internet users, obtain news online whereas ten years ago only 13% of the public and 35% of Internet users went online for news.” More recently, Conaghan (2015, p. 1) noted that greater than 93% of men and 92% of women between the ages of 25-44 who went online in August 2015 engaged with newspaper content and half of this online audience use mobile devices (smartphones or tablets) to get news. A majority of major news websites are finding that most of their traffic comes from mobile devices rather than from desktop computers (Mitchell, 2015). Due in large part to mobile connectivity, people can obtain news instantaneously and become aware of worldwide events at any time of day or in any location around the world. It is estimated that there are over 7 billion mobile-cellular subscriptions (ICT, 2015), which enable people to access the news wirelessly on mobile devices, making news and information services portable, personalized, and participatory (Purcell, Rainie, Mitchell, Rosenstiel & Olmstead, 2010). The transformations taking place in news and information services magnify questions regarding the influence networked-based services have on newsreaders (Santana, Livingstone, & Cho, 2011). Researchers indicate that media are not solely transmitters of information, but they influence the process of thought (Carr, 2008; Purcell et al., 2010).

Online news content is frequently represented on digital displays as a highly dynamic interface characterized by a proliferation of media and interactivity that supersedes what is found in traditional informational sources such as newsprint or television news. Digital interfaces or points-of-contact through which people experience news and information services have never been so diverse or transformative. They present complex visual landscapes comprised of and supported by multimedia, communications, and networking technologies. Pervasive worldwide, they afford people an unprecedented degree of functionality and access to news, information services, and other people. The actions or ways in which users interact with modern interfaces are diverse and include behaviors such as swiping, scaling, dragging scrolling, hovering, and flipping (Sundar, Bellur, Oh, Xu & Jia1, 2014). Interfaces are a foundational technology that has helped instigate tectonic shifts in news and information consuming behavior, journalistic reporting, and news preparation and distribution, the impact of which is not fully understood.

In this chapter, I examine trends in today’s news-orientated interfaces and the impact of digital interfaces on news consumption. Digital interfaces will be differentiated from traditional informational sources such as newspapers and television news. Additionally, I will explore several major characteristics or trends germane to today’s news interfaces and their implications for how people consume news and, more generally, for how they transform information services: a) rapid innovation, b) interactivity, c) social, d) standardization, e) scale, f) media convergence and, g) the Internet of Things and Big Data.

Key Terms in this Chapter

Human-Computer Interaction and Learning: Refers to interactional processes between learners and computational devices and the extent to which that interaction supports or impedes learning.

Digital Interface: A digital interface is the medium through which humans interact with computers. Interfaces represent an amalgamation of visual, auditory, and functional components that people see, hear, touch, or talk to as they interact with computers (digital devices).

Interface: A mechanism that mediates the conversation between a person and a product or system. An interface is a means to make the conversation between the human and machine or product easier.

Interface Design: The process of designing the visual, metaphorical, functional aspects of a product or system. The process of interface design begins with understanding people, the tasks they perform, and the goals they are trying to reach. Based on this information, interface designers create the medium to help users interact with products or systems so they may to reach their goals.

User Experience Design: Concerned with the total effect or effects felt by users as they interact with a system, device or product. It encompasses usability and usefulness as well as what the user feels internally (Hartson & Pyla, p. 19, 2012).

Responsive Design: Designing web content in such a way that is responds to any device on which is it viewed. Working from the content structure, designers design websites so when they are viewed on varying sized displays, users can easily access the information content.

Usability: A process of determining how effectively and efficiently people are able to use products or systems created by designers. A core aspect of usability is having people use the product or interface and examine how easy or difficult it is to use. Based on these data, designers make refinements to the system.

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