Next Generation Multimedia on Mobile Devices

Next Generation Multimedia on Mobile Devices

Mikel Zorrilla, María del Puy Carretero, Alejandro Ugarte, Juan Felipe Mogollón, David Oyarzun, Igor García Olaizola
Copyright: © 2012 |Pages: 14
DOI: 10.4018/978-1-61350-150-4.ch011
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Abstract

The multiplatform consumption of multimedia content has become a crucial factor in the way of watching multimedia. Current technologies such as mobile devices have made people desire access to information from anywhere and at anytime. The sources of the multimedia content are also very important in that consumption. They present the content from many sources distributed on the cloud and mix it with automatically generated virtual reality into any platform. This chapter analyzes the technologies to consume the next generation multimedia and proposes a new architecture to generate and present the content. The goal is to offer it as a service so the users can live the experience in any platform, without requiring any special abilities from the clients. This makes the architecture a very interesting aspect for mobile devices that normally do not have big capabilities of rendering but can benefit of this architecture.
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Background

What is Multimedia Technology?

According to Vaughan (1993), “multimedia is any combination of text, graphic art, sound, animation, and video that is delivered by computer”. In addition, Vaughan explains that when users are allowed to control what and when these elements are delivered, it is called interactive multimedia. Besides, providing a structure of linked elements through which the user can navigate, interactive multimedia becomes hypermedia.

In common usage, the term “multimedia” refers to an electronically delivered combination of media including video, images, audio, text and 2D or 3D animations that can be accessed interactively. Nowadays the expression multimedia is frequently linked to natural interaction because it provides different ways to access the content and thanks to interactive multimedia, users can decide the means to inform themselves. The scope of multimedia is very extensive. The influence of multimedia content from education to business makes people be attracted to more catchy and interactive information.

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The Evolution Of The Multimedia Content

Most of the problems of the multimedia are related with how to manage large quantities of data so the compression of the multimedia is a crucial point in order to reduce the storing and transferring data.

The main access to video content occurred when the VHS won the Videotape format war. The first Video Cassette Recorder appeared in 1972 by Philips. However, the first system that succeeded was Sony’s Betamax in 1975. Immediately the Japanese enterprise JVC presented Video Home System (VHS) and in 2000 Philips developed the Video 2000. Instead of developing a single format with the benefits of the different systems, a format war started and VHS became the most popular. This made possible to have a video recorder in most of the houses and popularize it.

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