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What is Computing Medium

Handbook of Research on Digital Media and Creative Technologies
Also related to the notion of ‘software as medium’. It describes the computer as a media machine, that is, an virtualizing tool for creating media content, but also as a tool to create media software (software to create other media). The complexity of the computing medium relies in its combination of conventions from past new media with properties exclusive of digital treatment of signals and information. In that manner, not only the established conventions are now accessed and manipulated through graphical user interfaces, but also those conventions are informed by techniques from other domains and create new forms for designing media.
Published in Chapter:
Designing Pervasive Virtual Worlds
Everardo Reyes-Garcia (University of Paris 13, France)
Copyright: © 2015 |Pages: 24
DOI: 10.4018/978-1-4666-8205-4.ch010
Abstract
Virtual worlds can be approached in a broader sense of that which refers to common conceptions of virtual reality and immersive environments. This chapter explores the design of virtual worlds in a time when much contemporary media is accessed through and simulated by software. Today, the main extensions of man are cognitive skills and experiences. Software is a way of seeing the world; it plays a central role in media design and distribution. Software and perception of reality are intertwined and pervasive: media not only exist in form of software but the shape and properties of media are also designed with software. In order to understand the implications of computational media, it is necessary to re-articulate problems in a creative and virtual manner. At the end of the chapter, the author speculates on design approaches and presents some examples developed by him.
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