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What is Digital Rights Management (DRM)

Handbook of Research on Managing Intellectual Property in Digital Libraries
A technology used to protect copyrighted work in digital environment by controlling access, copying, or modifying digital information.
Published in Chapter:
Intellectual Property Challenges in Digital Library Environments
James Macharia Tutu (Muranga University of Technology, Kenya)
DOI: 10.4018/978-1-5225-3093-0.ch012
Abstract
Intellectual property poses a major challenge to digital libraries. This is because access to information in digital libraries is limited by laws, licenses and technology adopted by intellectual property owners. Similarly, intellectual property renders it difficult for digital libraries to make orphan works discoverable and accessible. Furthermore, intellectual property fragments copyright ownership, making it difficult for digital libraries to obtain the right clearance on content. To cope with these challenges, digital libraries have embraced the open access movement which allows reading, copying, downloading and sharing of digital content as long as the creators of the works are cited and acknowledged. Besides, digital libraries offer access to digital works produced under creative commons licenses. These licenses give the copyright owners the liberty to modify the copyright of their works to give room for sharing, use, and building upon the work.
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E-Books in University Libraries in Kenya: Trends, Usage, and Intellectual Property Issues
A method of controlling access to copyrighted digital media such as e-books, music and movies. It is aimed at imposing technological restrictions and controlling the distribution and copying of purchased content.
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Knowledge Transfer and Marketing in Second Life
“is an umbrella term referring to technologies used by publishers or copyright owners to control access to or usage of digital data or hardware, and to restrictions associated with a specific instance of a digital work or device” (Wikipedia, 2007a AU15: The in-text citation "Wikipedia, 2007a" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
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Game Console Protection and Breaking It
A software subsystem designed to allow rightful users to use contents (games, media) they paid for and disallow illegal use of contents the user has not paid for. DRM is mainly designed to limit the end-user, and as such, DRM software is not liked by the users.
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Multimedia Content Protection Technology
The system to protect not only the security of media content but also the rights of the content provider, content distributor, or customer. The media content’s security includes confidentiality, integrity, ownership, and so forth. The rights include the copyright, access right, and so forth.
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Digital Rights Management for Streaming Media
Consists of the methods used to control access to copyrighted digital content.
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File-Sharing of Copyrighted Works, P2P, and the Cloud: Reconciling Copyright and Privacy Rights
A copyrighted work’s management system based on digital technology that, amongst other powers, allows copyright holders to control access to works or to prevent unauthorized copies.
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Rethinking DRM Using Exception Management
A technical protection measure used to persistently protect digital content by cryptographically associating usage rules to the digital content. Content rendering is bound to successful interpretation of the associated rules by an enforcement point, usually a trusted piece of software.
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P2PTunes: A Peer-to-Peer Digital Rights Management System
Consists of the methods used to control access to copyrighted digital content.
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Social Networking Site: Opportunities and Security Challenges
Digital Rights Management is anti-piracy technology that allows digital copyright owners to control who and how gets to access and copy their work.
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Accessing and Maintaining Electronic Resources
Technology used to control use and distribution of an electronic resource after it has been purchased by a consumer.
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Social Media and Copyright in Digital Libraries
Systems for protecting the copyright of digital content. Just as the same as copyright provides the copyright holder with the right control of who makes copies of the copyrighted work and how these copies are made and distributed, DRM technologies aim to control what can or cannot be done with the media and hardware that you have purchased.
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Content Sharing Systems for Digital Media
Technologies whose purpose is to restrict access to, and the possible uses of, digital media objects. Example: scrambling the data on a DVD disc to prevent unauthorized copying.
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Dynamic Electronic Textbooks: A New Learning Experience
DRM refer to technologies used to control the use of digital content and devices after sale.
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Authentication, Authorisation, and Access Control in Mobile Systems
DRM is a software solution that gives the power for the content creator to keep control over use and redistribution of the material. Used mostly in connection with digital media provider companies, but in pervasive environments, users may also require a way to have a fine-grained security infrastructure in order to control access to own content.
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Rights Expression Languages
Management of copyright over digital content and services.
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Context-Aware Capture and Sharing of Mobile Videos
Is a method for licensing and protecting digital media.
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